downwinder on 20/3/2019 at 01:18
for me it has to be seeing more then 1 of the same painting in a mission,it bothers me a lot ,and i feel it should be addressed ,it ruins the immersion while playing
there is no reason for it ,as thief has a ton of painting and adding custom ones are done all the time
please do not use more then one of the same painting in a mission and if you make a series of missions not much can be done so i wont complain about that,just be sure not to add more then one of each painting
what is your biggest gripe when playing a fan mission,i am curious to see what bothers you all,and please just 1 gripe per person and make sure its the one that is top of the list.
Calibrator on 20/3/2019 at 09:58
I have several:
- Barrels you can walk through or crates that you can't put other crates onto (they fall right trough). This seems to be a beginner mistake. I have seen this is many "first-time missions". It's of course not mission critical but like you said can break the immersion.
- Lids of these large brown chests moving wildly up and down when you try to lockpick them! I don't know if this is a technical problem, though, but I'd rather have a regular chest or the big pirate chest if it has to be a big one.
- The single wooden bar: In a town consisting completely out of stone buildings there is this single wooden bar sticking out of the facade to enable the player to reach a windows via rope arrow. Put some more wood into the town so that it doesn't look completely out of place! Or use wooden roofs like in many other missions - but then on several roofs, even if there are now windows or ways to get into.
There is more but these are the ones that annoy me the most, I guess.
And, yes, they are only pet peeves - they don't ruin a mission for me.
Beltzer on 20/3/2019 at 10:34
When the author do not add a simple compass :(
downwinder on 20/3/2019 at 22:49
i agree with boxes you can walk through,but the beams has a real purpose use to be a pully system to get stuff into a upper loft into a barn/etc,so its a real thing
zappenduster on 21/3/2019 at 07:17
AIs walking thru doors ... the FM author can install all doors in an angle that they open in a direction where this kind of "walkthru" is unlikely. ;)
zajazd on 21/3/2019 at 08:23
Just getting stuck annoys me, there are hundreds of other fan missions waiting in line for me so why should I waste my time running back and forth, so I don't.
Calibrator on 21/3/2019 at 11:49
Quote Posted by downwinder
i agree with boxes you can walk through,but the beams has a real purpose use to be a pully system to get stuff into a upper loft into a barn/etc,so its a real thing
True but then you have a door/opening *under* it - and the building in question is likely in the neighbourhood of similar buildings (storehouses).
Calibrator on 21/3/2019 at 11:50
Here's another, easily avoidable problem:
- When not supplying a map (for gameplay reasons or others) at least put up a blank page - so that the player can place notes on it.
shadows on 21/3/2019 at 11:55
Doors that close automatically.
Long lockpicking times.
joinusnow on 21/3/2019 at 12:27
Trying to blackjack AI coming through a doorway and hitting metal or wood.