henke on 28/2/2017 at 06:29
Quote Posted by Brethren
Man, I'm 23rd on the all-time posts list? I gotta work on that, I've been here since 2000.
Where is this "all time posts" list?
Sulphur on 28/2/2017 at 06:53
From the Forum menu below the logo, go to Community > Member List, and sort by posts.
Thirith on 28/2/2017 at 07:24
One open world that I sometimes think I should revisit is Bully's Bullworth Academy and the surrounding city. I liked the game when I played it (back on the PS2, I think), but it didn't leave that much of an impression; however, I've since heard it mentioned as a great smaller but more densely packed open world, and I'm wondering if I gave it short shrift at the time. I did try to play it on PC once, but since I got a weird texture or shader bug that I couldn't immediately fix, I moved on to other games.
Sulphur on 28/2/2017 at 07:41
Depends on whether you can relate to the setting, I think. The school and surrounding area were definitely fun to pedal/skate around in and explore like you would have if you were a kid, and I have fond memories of waking up in a lighthouse by the beach after slapping some punks around then passing out because I'd stayed up too late.
Judith on 28/2/2017 at 08:16
10 or 20 years earlier I'd probably say something like Morrowind, but today I think none. Traveling through virtual worlds in an empty experience for me now. Games like AssCreed made it empty and trivial, but also my habits and priorities have changed throughout the years. I prefer games to be like books or movies now, not exactly in the aesthetic sense, but, to some extent, in length (well, not literally 1,5 h) and content. I like focused mission- or chapter-based titles, locations with distinct character and gameplay that feels worthwhile. That is not to say I hate games like Dear Esther, Gone Home or Firewatch, their length is proper for what they're trying to do. All in all, in place I am now, open worlds and sprawling hubs are a yawn and a big no-no. Maybe that will change at some point, hard to say :)
N'Al on 28/2/2017 at 08:20
Bully's another good one, definitely. It was particularly good at making you feel like you were going truant (<- is that even a phrase?) once you left the school grounds.
WingedKagouti on 28/2/2017 at 10:24
Quote Posted by froghawk
Nonetheless, can't fathom how any Bethsoft stuff could qualify for this title.
Probably because it's not an award, title or popularity contest, but rather a list of what individual people like.
As per the title of the thread: What is
your favourite open world?
Different strokes for different folks.
Thirith on 28/2/2017 at 10:30
Yeah, while I didn't list Bethesda's games myself, for me they do excel at certain things. I don't think I've liked the wilderness as much in any other company's games; traversing a mountain at sunrise or emerging from a forest during a thunderstorm, these are done exceedingly well even in Oblivion and definitely in Skyrim. By comparison, The Witcher 3's natural surroundings are painterly and gorgeous to look at, but for reasons I only half-understand the game never gives me this "being there" feeling. (Not a criticism, by the way; TW3 simply pushes other buttons for me, and it pushes those brilliantly.)
icemann on 28/2/2017 at 11:26
As far as online open worlds go, would HAVE to be World of Warcraft at first place. So many unscripted adventures.
Playstation Home was a unique experience which I really enjoyed. Was great checking in every week or so to check for a new exhibit / game booth by a games company. The "Resistance 2", "Assassin's Creed 2" and Star Wars Cantina rooms would be the all time standouts of the bunch for me.
demagogue on 28/2/2017 at 12:31
To demonstrate what a sucker I am for open world exploration, around 2004 somebody posted essentially a demo of an fp-walkable bare terrain of a mountainous island several square miles with a few structures and the one comment that somewhere on the island was a Lara Croft model. I recall a rough map and a road sign too.
Naturally I hiked up and down that island until I found that model. I think it was the first time I'd seen anything like that. I hadn't played Morrowind yet, and even that didn't have the vast open vistas it had.