MightyMouse on 6/11/2009 at 04:10
I only played BS once when it first came out (and got annoyed and gave up when I got stuck in a wall in the final Big Boss fight - he couldn't reach me and I couldn't move) but from memory it also rewarded you on dying by refilling your ammo as well. Am I remembering correctly?
I think i would empty my pistol into a BD, then he'd kill me, then I'd repeat the process, always getting new ammunition to continue. This was for much the same reason polytourist did...
Enchantermon on 6/11/2009 at 18:03
Quote Posted by MightyMouse
. . . but from memory it also rewarded you on dying by refilling your ammo as well. Am I remembering correctly?
The only "ammo" they refilled was your Eve. Now, if you empty your weapon and then die before the automatic reload takes place, then as soon as you respawn, the auto-reload will kick in. No ammo is created, though; you reload from what you already had.
MightyMouse on 10/11/2009 at 11:03
Quote Posted by Enchantermon
The only "ammo" they refilled was your Eve. Now, if you empty your weapon and then die before the automatic reload takes place, then as soon as you respawn, the auto-reload will kick in. No ammo is created, though; you reload from what you already had.
thanks for the clarification :)
although with the amount of weapons that use Eve, this is still a huge benefit that shouldn't have been included.
Enchantermon on 10/11/2009 at 13:25
Very true, although personally I found myself using plasmids relatively little over the course of the game.
Da9L on 10/11/2009 at 17:14
Quote Posted by D'Arcy
If you, at any time in SS2, have no idea of what to do next, all you need is open your 'to do' list. You don't even need to listen to the logs in detail. In the original Shock, all you had were the logs and e-mails. Sometimes, they weren't even very clear in telling you exactly what to do; you just had to figure things out for yourself. Which could lead to long periods of wandering around aimlessly, especially if you hadn't found the particular log that would let you know what to do next.
Plus, the original Shock is a lot more difficult for a first time player than SS2 is....
Maybe thats one of the reasons i enjoyed System Shock 2 so much. When i first played it i wasn't very old, and i was bad at english (i come from denmark), so allthough the games to-do list and e-mails told me nicely what to do, i didn't understand all of it, leaving me in frustration and required that i thought more about what to do next. And since the game is an "open environment" where there isn't just a path to follow it was even more frustrating. But i loved it! And then again, since i wasn't more than 14 years old or so, it was even more damn scary for me.