Nameless Voice on 6/10/2009 at 22:31
If you were really in a situation like that, though, would you keep a todo list?
Al_B on 6/10/2009 at 22:31
At the risk of sounding like an 'old fart', I had a quest log in SS1 - just as I did in pretty much every game around the same time. It required a pen, a notebook and although primitive it somehow managed to capture plot points, things that needed doing and even limited maps.
These days that sounds almost supercilious to put it that way but back then most games didn't have the resources, in game or otherwise, to hold the player's hand throughout.
RocketMan on 6/10/2009 at 23:12
Quote Posted by Al_B
I don't know if it would be called 'dumbing down' but the thing I missed most in SS2 was the lack of cyberspace. Although cyber modules did give an additional depth to the sequel, the mixture of the virtual and non-virtual worlds in the original gave an extra dimension to the game.
YES! You are right. I thought cyberspace was the coolest thing ever and it took things up a notch just when you thought the game couldn't get any cooler. With all the stuff you could do in shock 1, no wonder it had such replay value. To date it's the only game I can play time after time without much of a break and it doesn't lose flavour. All of my other favourite games had to be played sparingly because they didn't have the same kick if I played 2 games back to back. Shock was almost as fresh every single time and still is. :D
Zygoptera on 7/10/2009 at 01:04
Quote Posted by Nameless Voice
If you were really in a situation like that, though, would you keep a todo list?
Yeah, I think I would- albeit it probably would not be called something mundane like a 'to do list' in that situation... In essence a to do list is just a plan, after all, and about the first thing I'd do in a situation like that is have a plan to get out of there (assuming I didn't just panic and get splattered by the first ServBot I meet, at least). I'd also presume that just about the first bit of software written for any cybernetic implants would be analogous to that written for cell phones or PDAs- driven to a large extent in its initial stages by business applications (in the uses sense rather than specifically the programming one).
I guess it's just that most of the people I've met who are wedded to Blackberrys and equivalents seem to use them almost autonomically as personal organisers- I'd imagine a similar thing would happen with implants- just think "must go to D'Arcy's office"/ "must destroy nodes" and have it added to your list.
Nameless Voice on 7/10/2009 at 01:24
I'm just totally disorganised, then. I do sometimes take down notes on projects I'm working on, but not generally things to do.
In the case of SS1, for example, I knew what I had to do, so I didn't see any point in writing it down.
Enchantermon on 7/10/2009 at 02:36
For someone who has a terrible memory, like me, it's good to have some sort of to-do list. I'm constantly jotting things down in Notepad and saving the files to my desktop so I'll see them later and remember that I wrote something important in them. And I think Zygoptera's right; something like that would logically be built into the rig.
I'm dead serious; if I were in a situation like that, I would grab the nearest pen I could find and scribble out whatever it is I needed to do on my hand or arm, if I didn't have any paper, especially when it's a several-step process like firing the mining laser or ejecting Beta grove. If there was a note-taking function on my rig, though, I'd use that instead.
BG_HHaunt on 7/10/2009 at 04:57
I play SS1 for the first time.Helped myself with a walkthrough in the early stages (It was just about the goals and where all the hardware and other goodies were).Now I'm on level 7.
Kolya on 7/10/2009 at 06:18
I guess it depends whether you actually like wandering around aimlessly in the game. I liked that in SS2 and I loved it in Morrowind. Can't say the same about SS1 though. I think it's the lack of ambient noise. (I'm a sucker for spaceship humming.) Feels kinda cold and lifeless without it.
theabyss on 7/10/2009 at 14:16
I found SS2 as a demo on a PC magazine CD in '99. After having played the demo I knew I had to get the game. First, I thought it might be just a bad Halflife clone, because the intro with the commuter train reminded me much on the Halflife beginning. How wrong I was! The whole dense atmosphere gave me chills and the soundtrack as well as the voice acting was just suberb.
I'm glad I haven't played SS1 yet - I'm saving it up for the long winter nights and get to experience it for the first time.
ZylonBane on 7/10/2009 at 16:03
Quote Posted by theabyss
First, I thought it might be just a bad Halflife clone, because the intro with the commuter train reminded me much on the Halflife beginning.
Ummm... there is no intro with a commuter train in SS2. You start in one, which you immediately leave.