Bjossi on 7/10/2008 at 22:23
I'm still early in the game (just entered Garbage) but I do have a few things I would like fixed/changed.
1) The gray dots on the mini-map that display dead bodies seem to disappear if you save and load that savegame, even when the bodies are still there. This is annoying because finding bodies in knee-high grass or pitch black nights is anything but easy, especially when one's eyesight is shit.
I haven't done much testing with this one yet but I have definitely seen it happen more than once.
2) The state of bad guys changes upon loading a savegame. This is exceptionally bad when trying to be stealthy. Sneak around, then save, screw something up, load, and suddenly everyone knows where you are. Might as well go rambo on the bastards.
3) Shotguns really need to be beefed up. I don't think I have ever managed to kill anyone in less than two shots, and that is when I'm so close that the barrel might as well be shoved up the enemy's ass.
Or maybe the enemies' health needs to be beefed down, perhaps?
4) Maybe I'm just unlucky, but I haven't seen any armors yet. This early in the game one can't afford anything more fancy than a bandit or leather jacket. I admit I didn't go back to Clear Sky base to pick up my reward, but considering the degrade rate I think there should be protective suits lying around, like a bandit jacket or two where a group of bandits stick around.
5) Is it just me or are the bad guys exceptionally good at aiming? My weaponry would never hit anything at long distances, but the bad guys don't seem to face the same problem.
6) I have seen weird stuff with respawning in the Garbage. Notably at the car park. I remember taking out 3 - 4 bandits with a pistol and lots of patience behind a block of concrete. I decided it was good idea to save, but to my dismay there were extra 3 coming for me when I loaded my savegame again after a short break.
Are there 7+ bandits at the car park originally? If not I might as well stop killing them if the game gives me no time to loot the bodies before backup arrives.
That's it for now. If I misunderstood a situation in one of those points it would be great if you guys told me about it, 6) being one of those I'm not too sure about, if I'm just being crazy. :p
Anyway, what are your wishlists for 1.5.06?
Phatose on 7/10/2008 at 23:22
The minimap has lots of issues with save and reloads, yes. That should be fixed.
Shotties....you know, I think they should stay where they are. They're not very good against humans, but against mutants, they're king.
Suits are really not disposables - you should be repairing them, more the finding them. There are none just laying around, but a couple are available as quest rewards.
Your weapons will probably hit at long range if you do what the enemy does - short, controlled bursts - and if like them, you don't care especially where on the enemy you hit. I assume you're remembering to crouch low and stand still for a moment before firing?
Bjossi on 7/10/2008 at 23:38
Quote Posted by Phatose
Shotties....you know, I think they should stay where they are. They're not very good against humans, but against mutants, they're king.
Don't you think they should, though? At least against people wearing simple jackets?
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Suits are really not disposables - you should be repairing them, more the finding them. There are none just laying around, but a couple are available as quest rewards.
I guess I'm still used to SoC's way of handling armors. Clear Sky is still a new land to me. :cool:
Already gave the repair/upgrade a try but probably shouldn't have went with a semi-automatic shotgun. :o
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I assume you're remembering to crouch low and stand still for a moment before firing?
Of course, that is the very reason I think the bad guys are getting a better deal than me. I sit behind a block of concrete, low crouch and use the iron sights but still have a hard time hitting anything until it gets to medium distance.
And I never spray bullets, by the way. My combat strategy is to find cover and shoot 1 - 3 bullets a time, if I manage to make the enemy show a pain animation, I attempt to shoot some more to put him down for good. Though this has gotten considerably harder now that the bastards throw grenades at me. :erg:
Oh, another thing I would appreciate is a way to make the crosshair more visible somehow (color, thickness, stuff like that). Since I can barely see the center dot I really need those four surrounding lines to stay close enough to the center to be within sight of my limited peripheral vision. Seeing bad guys right in front of me from a distance but no sign of the crosshair gets old quickly, trust me on that one.
Phatose on 8/10/2008 at 02:22
Eh, in principle, maybe shotties should be at least not useless against people in light armor. In practice though...well, it balances out. They're about as useful against people as anything else is versus a mutant.
Why haven't you switched over to a rifle scope yet? Really, after the cordon I never used the crosshairs again. It's was always the rifle scope, except against muties with a shotgun....but, typically, they were at 'oh my god get it off me get it off me' range anyway, missing wasn't really a concern.
Get yourself an AK74, and work on upgrading it. Keep it in good shape, the accuracy penalties for condition in CS are vicious.
driver on 8/10/2008 at 02:56
Armour does degrade very quickly in CS. However, you can buy upgrades for suits that reduce the speed of degredation
Bjossi on 8/10/2008 at 03:01
Yeah, I've seen them available. The costs for reliability, accuracy, etc. upgrades I can cope with, but the costs for repairing stuff are in pretty big numbers compared to my current "salary". :p
GRRRR on 8/10/2008 at 09:09
Regarding 4, you get a pretty good Clear Sky armor (better than Stalker and abit worse than SEVA when fully upgraded) from one of the main capture quests in the swamp. Just need to rush there so it doesnt get done for you :p
Unpatched version tho, mebbe that changed
242 on 8/10/2008 at 10:16
Quote Posted by Bjossi
2) The state of bad guys changes upon loading a savegame. This is exceptionally bad when trying to be stealthy. Sneak around, then save, screw something up, load, and suddenly everyone knows where you are. Might as well go rambo on the bastards.
Are you sure? It was a big problem for me in SoC, but now after about 30 or 40 hrs into CS I'm pretty sure it's fixed, I even was surprised. I got the impression that enemies don't magically know where I am if they can't see me, and even if they can, they don't immediately notice me as it was in SoC. At the very least, radius of their awareness after you load the game was considerably lessened if compared with SoC - that's for sure. Plus it seems to me they can't hear you now, so you don't need to avoid bushes when approach them, I may be wrong about the latter though.
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4) Maybe I'm just unlucky, but I haven't seen any armors yet. This early in the game one can't afford anything more fancy than a bandit or leather jacket. I admit I didn't go back to Clear Sky base to pick up my reward, but considering the degrade rate I think there should be protective suits lying around, like a bandit jacket or two where a group of bandits stick around.
Armours don't just lay around anymore. But be sure, you'll find many of them later in the game as rewards or traded items. The first good one you can get as a reward at Clear Sky camp after you help to take over the Renegades base. Start of the game is pretty hard, yes. The situation will change after you get a good armour, upgrade it, and equip yourself with artifacts like Mama's Beads and Kolobok - anti-bleeding and health regeneration, you'll find them MUCH more useful than in SoC.
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5) Is it just me or are the bad guys exceptionally good at aiming? My weaponry would never hit anything at long distances, but the bad guys don't seem to face the same problem.
It was exactly my impression in the Swamps, yes. Later in the game, or may be it was because I got more powerful weapons (and upgraded them), I couldn't notice a difference compared with as it was in SoC.
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6) I have seen weird stuff with respawning in the Garbage. Notably at the car park. I remember taking out 3 - 4 bandits with a pistol and lots of patience behind a block of concrete. I decided it was good idea to save, but to my dismay there were extra 3 coming for me when I loaded my savegame again after a short break.
Are there 7+ bandits at the car park originally? If not I might as well stop killing them if the game gives me no time to loot the bodies before backup arrives.
After I killed all the bandits at the car park they wouldn't come to there anymore. AFAIK, they regenerate at their base - the depot, and may try to recapture the park if they aren't conquered or their number in the garbage isn't lessened enough. Did you join Loners or not? I wrote about how to beat bandits once and for all in other thread. However, when you join Loners, the Bandits become your enemies and you obviously won't be able to do quests for them. There is a way to make them neutral again even if you joined Loners,
if you didn't kill too many of them, - you may join Freedom and Bandits will become neutral again. But you'll get an opportunity to join Freedom, as well as Bandits or Duty, only after you get the objective "Talk to Sakharov".
Manwe on 8/10/2008 at 11:49
Quote Posted by 242
Are you sure? It was a big problem for me in SoC, but now after about 30 or 40 hrs into CS I'm pretty sure it's fixed, I even was surprised. I got the impression that enemies don't magically know where I am if they can't see me, and even if they can, they don't immediately notice me as it was in SoC. At the very least, radius of their awareness after you load the game was considerably lessened if compared with SoC - that's for sure. Plus it seems to me they can't hear you now, so you don't need to avoid bushes when approach them, I may be wrong about the latter though.
Either they've fixed that in patch 1.5.05 or we haven't played the same game. I remember quite clearly it was impossible to sneak in patch 1.5.04. The first thing I tried to do with clear sky was to sneak and even in pitch black darkness enemies would automatically notice me once I got too close to them, no matter how much sound I made, and then the whole camp would be aware of my position. I tried sneaking in a bandit camp in the swamps and in the military outpost in cordon each time during the night and each time it didnt work. The AI would just magically be aware of my presence any time I made the slightest noise like moving while crouching, or hitting a bush. I had to crawl to sneak on an enemy and even then he would notice me when I got too close. Oh and even with a silencer on weapon enemies will still hear your gunshots which makes silencers completely pointless.
They may have lowered the enemies awareness radius in the last patch because I remember yesterday I was surprised when I managed to run past a bandit camp during the night without being spotted, but I'm pretty sure once you're spotted enemies still know exactly where you are.
But I don't really think they can "fix" sneaking, cause the game is clearly not intended for it to work. I mean I don't think the AI is programmed to have realistic reactions when the player is sneaking, they clearly focused the AI on gunfights.
Anyway there are so many things to fix in this game I wouldn't even know where to start. The problem is most of these issues can't really be fixed because they're inherently bad design decisions. I mean sure you can fix a few bugs here and there, but the game will still be the same, the plot still won't make any sense, the voice overs will always sound completely ridiculous, the pacing will always be so bad and
the last three hours will always be completely pointless and boring, and have nothing to do with the rest of the game.
242 on 8/10/2008 at 12:51
Quote Posted by Manwe
They may have lowered the enemies awareness radius in the last patch because I remember yesterday I was surprised when I managed to run past a bandit camp during the night without being spotted, but I'm pretty sure once you're spotted enemies still know exactly where you are.
The thing I'm talking about is that I clearly don't have situations as I had in SoC, where if I loaded near enemies, the enemies started to yell and fire at me immediately after loading, despite I was really afar and they didn't see me when I saved. Now the situation improved drastically as for me. F.e., just yesterday I was fighting with military guys in the Warehouses trying to approach the radio transceiver. I saved many times near their headquarters (house where Lukash was in SoC), and even if they were shooting at me when I saved, after loading they weren't aware about me until they could notice me.