d'Spair on 22/5/2009 at 10:33
Well. Than it's much better than it could be.
Macha on 22/5/2009 at 13:31
Thanks for the linkage. What is Harvey actually doing now? I mean developing games for the iPhone has to be a huge step down after being a designer (was that his title?) for Deus Ex. And for that matter what is Warren Spector doing also?
mothra on 22/5/2009 at 14:06
his iphone game got good reviews or comments. he's working at arkane on a unknown project afaik
Macha on 22/5/2009 at 14:08
Quote Posted by mothra
his iphone game got good reviews or comments.
Yes, but it is still an iPhone game...
gunsmoke on 22/5/2009 at 19:35
In this economy, especially considering his last 2 games' receptions...he's lucky to be working in the industry at all.
Ostriig on 22/5/2009 at 19:38
So... he's excited by it. The article's author needs to slap himself - while Smith, rightfully or not, does tend to be seen as holding the bag for
Invisible War, I would've still been curious to see some actual comments from him on DX3. The single observation that "he's excited by it", followed by more
IW ramblings, doesn't qualify.
Quote Posted by mothra
his iphone game got good reviews or comments. he's working at arkane on a unknown project afaik
His project after
IW and the subsequent sinking of the S.S. Ion Storm Austin, BlackSite: Area 51, didn't get so many good reviews or comments, on neither (
http://www.metacritic.com/games/platforms/pc/blacksitearea51?part=rss) PC nor (
http://www.metacritic.com/games/platforms/xbox360/blacksitearea51) X360. The huge step down isn't exactly out of the blue.
Quote Posted by Macha
And for that matter what is Warren Spector doing also?
He's running (
http://www.junctionpointstudios.com/) Junction Point Studios, now owned by Disney. They're working on an unannounced project that some have (
http://www.gamasutra.com/php-bin/news_index.php?story=21537) speculated might be a sort of "epic Mickey Mouse game". Most likely another huge step down, some might say, despite Warren's apparent enthusiasm towards Disney IPs.
Macha on 22/5/2009 at 22:54
How does the creator of Deus Ex end up working for Disney? I mean surely Eidos Montreal must have offered him a job on the prequel so why wouldn't he take it?
Edit: I mean seriously? Mickey Mouse? My respect for that man has went down hill big time if thats the case.
Ostriig on 23/5/2009 at 01:08
For starters, Junction Point was formed long before Eidos Montreal, and even so, going on a purely hypothetical train of thought, I don't see Spector in this day hopping out of Austin, Texas, all the way to Canada. As for the Disney part - JPS started out as an independent studio, but got acquired by Disney later on, while already at work on a still unannounced project. Money is always something to consider, and I'm sure Disney has a fair amount to go around, but in this case, Spector has also stated being a long time fan of Disney works on various occasions. He's also running a blog, (
http://junctionpoint.wordpress.com/) here - I haven't read up in a long while, but I'm pretty sure he did also go into some detail about the Disney business, if you're interested. And here's a piece from an interview:
Nevertheless, while I respect the man's choice to pursue what he loves, I share your disappointment. I mean, I know (
http://www.gamesindustry.biz/articles/spector-100-hour-games-are-on-the-way-out) he said he's tired of making games with guys in black leather, and I can totally sympathise with that, but
this just feels like overkill and missed potential. A pity that some form of middle ground couldn't be reached, in my opinion.
van HellSing on 23/5/2009 at 07:52
So what happened to that ninja game? :p