Sulphur on 7/7/2016 at 19:38
This is what a good demo should be like. Recreates the feeling of the original by carefully recreating the old environments with new graphics, pays attention to the original level design without making it feel completely oldschool somehow, movement is sufficiently weighty and chunky, and they kept the ability to lean. It's respectful to the source while making design choices that skew towards clearing the clutter out. I'm sold.
ZylonBane on 8/7/2016 at 02:29
I wonder if their prop modeler understands the difference between an access card and a circuit card.
Kristijonas on 8/7/2016 at 22:25
I have installing the demo as we speak and have only played SS1 for an hour, but would just like to comment about the music - don't worry about it! It can easily be modded to add the original soundtrack (if that is what's preferred) over this new game, problem solved :)
Edit: Installed it. It runs pretty slow on my good PC but I guess this is because it is pre-alpha anyway. The fps are locked at 60fps max too, but again, that will probably be solved as well.
Edit: Game just crashed. Monitor said no signal and then nothing helped, I had to hard restart :D Also I could not find the code for the first door wherever I looked :(
Edit: Seriously. Where's the keycode? Also, no matter how I tried, I could not use a grenade. Tried 'hotbar' and 'explosion' keys, moving grenades where I could.
Edit: Lol I'm retarded/blind about the keycode
Edit: Ok, computer crashed again. It's a bit unplayable with 15min interval -PC- crashes.
Twist on 8/7/2016 at 23:16
Quote Posted by ZylonBane
I wonder if their prop modeler understands the difference between an access card and a circuit card.
Didn't some of the access cards in the original System Shock look like circuit cards? Maybe they could be slotted into an implant so they didn't need to be carried or worn. *shrug*
(I just checked: in the original game, the first access card you get doesn't look like a circuit card, but the second, nearby Group Access Card in medical
does appear to be a circuit card.)
ZylonBane on 9/7/2016 at 00:59
The access cards in SS1 were like 4x6 pixels, so lord only knows that they were "really" supposed to be. What I do know is that they can't seem to decide what their aesthetic is. They want to go with a goofy faux-retro low-tech aesthetic, fine. But then things like the webcam-looking security cameras don't fit in with that at all.
Vivian on 9/7/2016 at 02:37
I think it works? Or at least I didn't find it jarring. Magical realism and all that.
Kristijonas on 9/7/2016 at 18:54
So does nobody else had crashes like my PC? Anyone found a way to use grenades?
Nameless Voice on 9/7/2016 at 21:28
The grenades didn't work in the original demo; they work in the patched version.
froghawk on 1/8/2016 at 01:55
-The recreation of the blocky level architecture didn't seem as weird as I expected. The tone was really nice.
-Everything felt slow and clunky - especially combat, picking up items, opening doors, solving puzzles... even after adjusting mouse sensitivity, which was set too low.
-It's hard to say if they're recreating the levels exactly, because this just seemed to take a tiny segment of SS level 1 and make it linear. I hope they recreate the full sprawling levels.
Nameless Voice on 1/8/2016 at 14:50
They more-or-less said that they purposefully streamlined everything in the demo to make it flow better as a demo (and as a gameplay trailer video.)
Things like Rebecca's dialogue being much shorter so that it would be finished by the time you reached the next email, the codes written on the wall in blood instead of a log, etc. were all to make things play faster.