What did you REALLY love/hate about DX? Also, the AI.. - by desmasic
desmasic on 18/7/2014 at 23:17
I am working on something DeusEx (first one of course) related and was curious, what exactly did you guys love about the first game?
Was there something which the sequels failed to deliver? Or maybe something sequels did right?
For example, I really missed the "open" large-scale of maps in sequels. Everything after the first game felt congested and broken up in parts for consoles (China level in HR is a maze, with you running around in alley's like a rat compared to Hongkong level in first game).
Another thing. What would you improve about the DeusEx AI? Did you find it dumb or challenging?
faetal on 20/7/2014 at 09:51
The Deus Ex AI was fine until it got all needy and asked me to merge with it at the end. I thought that was kind of pushy.
desmasic on 20/7/2014 at 11:06
Quote Posted by faetal
The Deus Ex AI was fine until it got all needy and asked me to merge with it at the end. I thought that was kind of pushy.
I meant the enemy AI in-game, not the plot related.
Anyways, looks like this forum is dead, thought I could get some insight from old fans here about what they liked/hated about DX. Oh well, even the Google Searches leads me to Human Revolution discussions. I can only find comments from next-gen console gamers on how DX had bad graphics and how they can't stand it. :p
ZylonBane on 20/7/2014 at 12:16
You do realize he was joking, yes?
And why do you keep writing Deus Ex as a single word?
faetal on 21/7/2014 at 19:09
What I liked about it:
- It appealed to my subversive side
- Variety of locations and missions
- Flexibility of play styles
- The way they made the greasels look hot without being slutty
- The interweaving of the various characters into the plot
- The grand scope of it
Thor on 25/7/2014 at 12:37
What I liked about Dayas X:
- That it was a game where you could (I think?) get away from every battle, even boss battles and still be awesome and complete it.
- It has a really good main theme song and a few other pretty cool ones like the one from Hong Kong.
- It has one of the best stories I've ever seen in a game. It surprassed my expectations time after time.
- Augmentations. They made the whole game that much more awesome. Either you can survive large falls or plow your way through every person. It helps you define your own playstyle that the architecture also allowed. Personally I just headslashed some of the AI with that awesome katana I got from Marie Chow, was it? Or was it the weapon I killed her with as well. I also killed Gunther with that sword and he only took like a couple of hits. It was really quick and slightly anticlimactic.
- The AI body awareness or whatsitcalled. Each AI was seperated through the main body parts - head which takes way less hits, torso and extremities. And if your head/torso fails the whole body is dead (both yours or AI's), if ur legs fail, u start crawling. That was cool.
What I didn't like so much:
- I have a love & hate mixed emotional cocktail about the aesthetical looks of this game. It looks a lot like some sci-fi from the 90s which, for the most part, I generally don't like all that much. That and how awful the graphics were (battery park - one of the ugliest things I've ever seen in any game) was the hardest obstacle for me to start playing it I guess. It was so monotonous - just dark blue tones or dark brown or dark black... lol. But when I got to Hong Kong, it was like a breath of fresh air - finally a new color - red. And it's not even totally dark. And the music was nice there too. I also didn't like a lot of the music, despite liking some other music. But eh.
Also agreeing with faetal: loved the various character involvement/interweaving in the grand quest/side quest. That's also something that made the story so interesting to play through.
Jason Moyer on 27/7/2014 at 13:01
What I like:
- multiple approaches to every situation (even if they're signposted to hell and back in the sequels)
- conspiracy potpourri
What I dislike:
- the tiny levels in the second game
- the shitty mobile pre-sequel
DDL on 28/7/2014 at 10:28
If the first game had allowed you to kill people with coffee cups, it would've been almost perfect.
Invisible war was pretty much a step backward in every real respect, even the physics.
I'll always vastly prefer
"potential to stack dustbins into an insane 100ft tower of babel, then climb it and snipe people from the top, even though this makes no sense"
to the IW alternative of
"I literally cannot stack this large, cube-shaped crate on top of this other large, cube-shaped crate. In fact when I try, one of them bounces into orbit and the other pings off to the side and murders a bystander. Who blames ME."
Though to give it credit, IW did let you kill people with coffee cups, and it still pushes more of my happy buttons than an awful lot of latter day games.
HEY KID: THINK FAST!
*Venti mocha frappucino'd*And tong tennis. Tong tennis was good.
DX:HR kinda falls...somewhere else. It didn't feel like a DX game, it felt like a modern game trying overly hard to recapture the DX feel. It did this much much better than most other games, but it had too much 'modern' to it for it to really work for me (tons of fixed, pre-modelled decorations like 'shelf contents' or 'pile of refuse' that look nice but are conspicuously immune to any interaction). Also it had a hilariously angsty protagonist who suffered from chronic (
http://tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompetence) cutscene incompetence.
Also bossfights. Bossfights with people who were hugely under-introduced. You basically were fighting "fratbro meatman, rihanna and gunther von hagen's sex doll", unless you'd actually read the tie-in novel. And who the fuck does that?
Mind you, I haven't tried the latest improved bossfight-skippable version, but hey.
(also, I realise I've now linked TVtropes, so probably cost at least one or two of you several hours. Sorry)
henke on 29/7/2014 at 07:36
It was the first game where I felt like my actions and choices were directly influencing the events of the story. Until I replayed it I really believed the story would've played out completely differently had I not saved Lebedev.
Unclaimed Channel on 4/8/2014 at 20:09
I loved how the *Neutral* AI ran into walls when scared.
The game has many glitches/tricks like grenade jumping, wall climbing, save-load glitches (you can loot your corpse). Story glitches (you can save Lebedev). Gep Gun Glitch (You can kill any invincible character with it).
What I loved in Deus Ex, it's reading all the books, newspapers and datacubes. Listening to all the AI conversations can be interesting.
Every choice in Deus Ex has consequences, from conversations to the weapons you get on your next mission. It's possible to kill a few bosses so they won't reappear in game like Anna Navarra.
There's many ways of abusing NPCs.