Lord Taffer on 16/5/2020 at 16:42
Looks great nicked, appropriate darkness and memorable view!
Niborius on 26/5/2020 at 06:52
First sneak peek of what I have been working on since February. It's not a sequel to Secrets of the Old City, I'm leaving that one for later. This is a new story. I'm really trying to improve on making details on this mission.
(
https://ibb.co/yh9sC33)
Inline Image:
https://i.ibb.co/xmk5b44/Realmgate03.jpg
Cardia on 26/5/2020 at 07:38
Niborius, it's a good thing you care on improving the details, those wooden columns look a bit naked, why not add a lower trim or a frame base, upper trims around the first floor would also be nice , those torches don't fit well with this Victorian dinning room, also some more decorative elements to fill the room would be nice. Other than that it's looking nice, the contrast between that red and the yellow works very well.
Niborius on 26/5/2020 at 08:05
Hey Cardia, thanks for the feedback. I was wondering what I could do to those columns. I think your idea will work well. Funny enough I was also thinking of changing the torches, or maybe even remove them altogether because I added those ceiling lamps only much later.
What are other decorative elements you think that would work? I often get lost in inspiration of what else I can do to a room to make it look more 'full' and alive.
Cardia on 26/5/2020 at 09:05
For the other elements you could add some furniture, like a side table or a buffet with dishes and food, sofas, pedestals with vases or potted plants, also some more paintings, for example the the wall on the opposite side is empty, there you can add something.
Soul Tear on 26/5/2020 at 16:50
Niborius, this carafe is very heavy for performance, especially when there are several of them in one scene. It is advisable to use this with LoD (you can take any simple objects like grass, page or single-sided square with distance of 40-50).
Besides, people don't really like torches burning above their heads. it especially seems ridiculous, because you have two huge chandeliers. Why so much light? Perhaps if you want to make a more refined design, then you will need wall candles but not torches.
I have not read your last post, it seems my claim about torches is no longer relevant.
Niborius on 27/5/2020 at 10:32
Quote Posted by Soul Tear
Niborius, this carafe is very heavy for performance, especially when there are several of them in one scene. It is advisable to use this with LoD (you can take any simple objects like grass, page or single-sided square with distance of 40-50).
Besides, people don't really like torches burning above their heads. it especially seems ridiculous, because you have two huge chandeliers. Why so much light? Perhaps if you want to make a more refined design, then you will need wall candles but not torches.
I have not read your last post, it seems my claim about torches is no longer relevant.
I didn't know that they were so performance heavy, thanks for the tip.
The torches are gone now, and it looks much better.
Sperry on 27/5/2020 at 14:18
That looks amazing! Great job. Looks like there is some tricky architecture.
Niborius on 27/5/2020 at 16:56
That's amazing vfig. Good luck on the texturing and polishing part (that comes off as if I'm being sarcastic but I'm not :p).