john9818a on 28/4/2020 at 03:03
The Watcher do your lights have large radii? In my optimization the light processing took 1:42 for 933 lights. Most of those had quad lighting selected, and most had an average radii of 20.
Soul Tear on 28/4/2020 at 09:01
Quote Posted by john9818a
The Watcher do your lights have large radii? In my optimization the light processing took 1:42 for 933 lights. Most of those had quad lighting selected, and most had an average radii of 20.
Baking of light in Keeper of Infinty 3: The Dark Forest takes more than two hours :D
The main problem is the cross light sources that illuminate objects with shadows. I haven't worked on level optimization yet, but I think it will take a long time anyway.
The Watcher on 28/4/2020 at 13:58
Quote Posted by john9818a
The Watcher do your lights have large radii? In my optimization the light processing took 1:42 for 933 lights. Most of those had quad lighting selected, and most had an average radii of 20.
The problem isn't radii; as with Soul Tear, it's just down to the object shadows. I have a lot of structural immovable objects that contribute to the shadows, and I can really see it when switching from none/terrain shadows to terrain+object shadows. Here's some numbers:
Shadow type: None; Shadow Softness: Standard - lighting time = 00:00:03, overall build = 00:00:57
Shadow type: Terrain; Shadow Softness: Standard - lighting time = 00:01:18, overall build = 00:02:14
Shadow type: Terrain+Objects; Shadow Softness: Standard - lighting time = 00:20:53, overall build = 00:21:49
Shadow type: Terrain+Objects; Shadow Softness: High (9-pt weighted average) - lighting time = 00:22:37, overall build = 00:23:33
Shadow type: Terrain+Objects; Shadow Softness: Medium (9-pt weighted average) - lighting time = 01:19:01, overall build = 01:19:37
(That "4x compute time" for medium shadows isn't kidding)
R Soul on 28/4/2020 at 21:50
Think of it as nostalgia. We all used to be able to actually do something during some of Dromed's processes. Now most of us can't even get up before things have finished.
john9818a on 29/4/2020 at 03:12
I don't know but I can get downstairs and back up with some ice cream before the process is finished. :joke:
Random_Taffer on 15/5/2020 at 23:13
Doesn't look bad, but the textures are a bit clean for such a dank environment, IMO.
gamophyte on 16/5/2020 at 05:16
I imagine it will be onced-over near the end for griminess. Love the loft. I just want be able to steal some booze.
nicked on 16/5/2020 at 06:13
Well, it depends on the intended aesthetic. It's not necessarily too clean if it's a well-maintained cellar. Looks lovely anyway!
I've been knocking up a little something for fun while I await the final all-clear from my testers on The Violent End of Duncan Malveine.
Inline Image:
https://nickdablin.files.wordpress.com/2020/05/dump023.png
The Watcher on 16/5/2020 at 10:11
That'll be a bit toasty! Really wonder what the story is behind that one?