Soul Tear on 12/4/2020 at 16:53
The Watcher, Le MAlin 76, great design :D
Soul Tear on 13/4/2020 at 11:14
Substance Painter (procedural texturing program) proved to be extremely useful for Dark Engine.
We can get a fully baked PBR, beautiful and without seams.
It is enough to take a screenshot of the right side of the interface where the projection of the model is located on the UVs, then just crop it and resize. So we have ready BaseColor texture with the illusion of PBR: baked highpoly normal, roughness, metallic and occlusion. :cool:
Inline Image:
https://i.imgur.com/FLtX5Yi.jpg
gamophyte on 14/4/2020 at 15:33
Pretty stuff. Will have to give the trial a try, thanks ST.
Eidt: Also good to see something again from gigagooga, The Watcher, and Le MAlin 76. Some of the most enticing screenshots here to date.
Phantom on 21/4/2020 at 15:35
Quote Posted by Soul Tear
It is enough to take a screenshot of the right side of the interface where the projection of the model is located on the UVs, then just crop it and resize. So we have ready BaseColor texture with the illusion of PBR: baked highpoly normal, roughness, metallic and occlusion. :cool:
I have just been exporting the base color. I will give your method a shot and see if I can get some better metallics ans other materials!
The Watcher on 22/4/2020 at 10:10
That's really good looking!
Cardia on 22/4/2020 at 12:12
Beautiful model Soul tear, very realistic!
john9818a on 23/4/2020 at 01:48
Excellent Soul Tear!