DirkBogan on 16/6/2019 at 08:18
Quote Posted by Aemanyl
DirkBogan, looks very nice. Is it a mission for Thief 1?
I'm glad you asked! It's actually for Thief 2, but with the intention of capturing the grimy atmosphere of Thief 1 -- it uses lots of audio/textures/objects from the first game. Hopefully it makes for a nice bridge between the two Anniversary Contests.
marbleman on 16/6/2019 at 10:57
Appetite whetted! Let the beta commence. :D
Cardia on 3/8/2019 at 17:27
Looking fabulous Nicked, i´m looking forward to explore those Victorian places!
DirkBogan on 4/8/2019 at 23:17
Wow. If that's a sign of things to come, then it absolutely makes up for that whole Station To Station business. Excellent object placement (so many OMs/FMs leave cabinets empty!), excellent use of stark white Thief 1 lighting and textures. Those colours are beautiful! :D excited to see you demonstrate your true talents.
gamophyte on 5/8/2019 at 05:41
That exterior shot at full screen (right click see image in new tab, but on page not here). Wow Nicked. Wow. Also that celler is so mysterious!
And MT, nice use of software rendering. So gritty and intriguing!
DarkMax on 5/8/2019 at 06:06
Looking good Murderer's Thumb! Can't wait to play it. Seems you finally trusted your creativity :p
john9818a on 6/8/2019 at 18:18
Usually room brushing isn't a problem but when the buildings have odd shapes or some section is protruding then things get more difficult. Cylindrical towers need lots of roombrushes unless the walls are very thick.
nicked on 6/8/2019 at 21:42
Yeah it would be really lovely if you could make roombrushes in the same shapes as terrain brushes!
The last bit of roombrushing I have left is a bunch of rooftop areas with varying heights, sloped sections and intersecting towers. There's a reason I've left it til last! :cheeky: