Purgator on 6/5/2018 at 21:21
Cool effects...but I..can't...resist...uurrrghhhnnnggnngng...
[video=youtube;pFV7Y6KjgWY]https://www.youtube.com/watch?v=pFV7Y6KjgWY&feature=youtu.be[/video]
:cheeky::cheeky:
Tommyph1208 on 7/5/2018 at 11:53
Quote Posted by vfig
Well, I took a break from working on my contest mission today to continue investigating a cut feature whose code was still in the shippping Thief II, and actually got it working! Who knows, maybe it would've shipped in Thief II Gold?
Thats hilarious! Well done on bringing that back :)
zappenduster on 7/5/2018 at 16:34
Go on the roof? In german? :confused:
Never heard that term ... :erg:
However ... if I remember right Zontik used the facial animation in King's Story, didn't he? :cool:
Gecko on 8/5/2018 at 18:20
[video=youtube;2qVt-jx1FYU]https://www.youtube.com/watch?v=2qVt-jx1FYU[/video]
The face animations were recorded in real-time with an Intel RealSense 3D Camera. After that imported to UE4. It's not perfect but i'm working on it. The speech in the first part isn't 100 % synchronized with the animation. This is all just for fun ;-) The teeth texture is unfinished...
Thor on 10/5/2018 at 15:57
You really smart, enthusiastic people, haha
vfig on 10/5/2018 at 19:32
Zappen:
Quote:
However ... if I remember right Zontik used the facial animation in King's Story, didn't he?
He might have done something custom with scripting the Mesh Textures property. But there's no "facepos.str" strings file (the name is hard-coded, so it'd have to be that), and I looked at the missions just now in Dromed, and querying the hierarchy found nothing with the Face State or Face Textures properties.
So he was definitely not using this feature. In fact the only discussion I could find about it before I started trying to figure it out for myself (
http://www.ttlg.com/FORUMS/showthread.php?t=115015) was this old thread where the conclusion was it didn't work (and honestly without the source code that'd have probably been the end result of my investigation too).
Gecko: That's very cool! Now I want to get a RealSense camera myself and experiment with it—but I'll have to wait until I can afford one.
Purgator: Thanks, I have a new sound for when Dromed finishes portalizing now :D
PinkDot on 10/5/2018 at 20:19
@vfig - would you mind elaborating a bit on the setup? What's needed to get it working and what kind of control do we have? Is it an automated thing based on the audio file amplitude or do you key-frame the animation?
As it is now, it looks a bit too twitchy and flickering and probably not applicable to more defined face 3d shapes, but still kinda interesting...
EDIT: I only noticed now your link posted in the other thread:
(
http://backslashn.com/post/173587220222/thief-the-speech-project)
Thanks for that - going to have a read now!
vfig on 11/5/2018 at 02:12
PinkDot: Yeah, that post and the two followup posts it links to should cover the details pretty well, and has a zip with all the files for the demo. I linked the posts from the youtube video's description, but I guess that doesn't show up in embeds :)
Quote:
...what kind of control do we have? Is it an automated thing based on the audio file amplitude or do you key-frame the animation? As it is now, it looks a bit too twitchy and flickering...
My posts kinda skim over this (because the crashes kinda make it irrelevant), but: the animation sequence is pregenerated based on the audio files, but could be easily edited to reduce the twitchiness if you wanted.