DarkMax on 1/10/2017 at 05:01
Yeah, unless you plan on lighting up the room a lot, I'd reduce the alpha of that reflection.
nicked on 1/10/2017 at 06:21
I'd also use a much blurrier version of the texture for the floor - unless the floor is a mirror, there'd be a lot more diffusion of the light, and hints of the colours rather than an exact reflection. Looks like a great effect though - with a few tweaks, it'll be eye-popping. :)
Cardia on 1/10/2017 at 07:37
Nice Colin, i love that window reflection.
Yandros on 1/10/2017 at 17:56
Also if there are lights in the room that the player can turn on, I would recommend making the reflection disappear (or become even more transparent) when they are turned on. I have a couple of hallways rigged like that in DCE.
Zoro on 1/10/2017 at 21:10
Purgator that looks fancy!
Meanwhile the Jorgeurney continues... I find it fairly easy to focus on constructing the city without textures. Dunno why, motivation...? Focus...? Meh, I don't think that'd matter anyway, it is still a good thing :D
Inline Image:
https://i.imgur.com/2iuDQio.pngA side question - is it fine idea to build a city in a single very-very large air brush?
A.J on 1/10/2017 at 21:25
Quote Posted by Zoro
A side question - is it fine idea to build a city in a single very-very large air brush?
If you're going to make a mission focused completely on the Jorge texture, then you might as well go all out with it. :cheeky:
Zoro on 1/10/2017 at 21:27
The mission won't be Jorge-textured at the final stage. :)
nicked on 2/10/2017 at 06:18
Quote Posted by Zoro
A side question - is it fine idea to build a city in a single very-very large air brush?
It's generally fine, especially now that New Dark means you don't need to worry about sightlines; however, you'll run out of cells a lot quicker this way. Strictly speaking it's "better" to carve streets out of solid than add buildings to air, but unless your mission is enormous, you probably won't see much difference.
bigguybane on 3/10/2017 at 13:07
I've got this error when trying to go to the game mode
Inline Image:
https://puu.sh/xOZza/0e9f67e717.pngI don't even know what happened, I was putting some brushes and went to the game mode to check it out and this popped up.
Inline Image:
https://puu.sh/xP09o/db688f36a5.pngThis is another error I get and then game's resolution is set back to 640x480 after that.