Flux on 30/7/2008 at 10:39
Quote:
By the way, have I bored you with my last two PMs or did you just have no time to reply?
No, not at all, your ideas are always interesting. I'm away from home, meaning from my main computer and loaded with work. With that, I'm still thinking what to do with that mission, I'm unearting some other possibility which would mean re-designing some static mesh. That's the bad thing working with meshes. If you need a new "route" for the player, most stuff has to be redone.
prustage on 30/7/2008 at 12:48
@Beleg - Nope those are OM textures at 1024x768 res. The large clockface actually gets masked out for parts of the movie and replaced with a crosshair target sight for the weapon.
prustage on 6/8/2008 at 11:50
I have put together a video showing part of the movie. Its quite exciting!
(
http://www.youtube.com/watch?v=NfkU3lKg2Do) http://www.youtube.com/watch?v=NfkU3lKg2Do
Please have a look.:)
Just a reminder this is not an FM but a movie which uses T3ED to create the sets. Consequently you will see many recognisable meshes from TDS in this. Those of you who have helped me with such problems as making a piston pump, making rotating gears tilt and creating custom textures will see the results in this little (2:38) clip.
Thanks for your help.
Judith on 6/8/2008 at 12:18
Flesh used to create movies - unbelievable! :)
clearing on 6/8/2008 at 12:45
Cool :eek:
Beleg Cúthalion on 6/8/2008 at 14:27
Great things are coming. :wot: Where did it point to?
I just thought...one would be able to do all those TDP intro movies with the Hammerite stuff in the very game.
Martin Karne on 6/8/2008 at 17:18
Get down, get to the choppa', here comes the space cannon!!
ShadowSneaker on 7/8/2008 at 20:48
I started Komag's great T3Ed tutorial last night, and after building two rooms I realised I was a Natural Born Taffer(tm) and that I should forget building the tutorial mission and make my own FM:D :p :cool:
It's turned out to be a mausoleum/crypt mission with a Lost City influence. Which is odd because I skip that mission whenever I replay T1. But anyway, I've found it to be really addictive and building the environments is lots of fun.
I've done 5 rooms so far which took me most of today, though two of them are quite big.
SS
Beleg Cúthalion on 8/8/2008 at 07:06
The mission looks quite good already. :thumb: I somehow feel a slight sympathy towards simpler architecture, don't ask me why. Maybe it has something classically-FMish. But these roof segments come in pretty handy, do they not? I can't wait to get any rooftop scenario done with them, because now they are only for decoration.