New Horizon on 2/3/2005 at 19:01
Check out this thread.
(
http://ttlg.com/forums/showthread.php?t=94324)
All hope may not be lost for IBT generation.
I'm curious as to who would know how to do this? Surely there must be an ex Ion staff member we can contact?
deadman on 2/3/2005 at 19:56
*greedy masses:* Higher resolution screenshots, dammit! :eek:
This would definitely rock as a first Thief 3 FM. I'm sure someone with a much smaller/simpler vision will surpass you... Not that this is a race, or anything ;)
deadman.
Weasel on 2/3/2005 at 21:02
Quote Posted by rujuro
It also looks like there will need to be a lot of replacing and backing up of original content with custom content. Hopefully someone will make a utility to make that process easy on the user.
That sounds like Darkloader. Or Fleshloader. Or whatever the next one gets called. Dracflamloc already has plans to start making it (or maybe he already started making it).
sterlino on 3/3/2005 at 13:51
rujuro that last screenshot is AMAZING !!!
just a week and you put it out this marvelleous thing .... WOW.
can't wait for more to come :thumb: :thumb: :thumb:
rujuro on 3/3/2005 at 14:10
Hey, Thanks! It's obviously still got a long way to go, but I have most of the mission flow, narrative, and objectives worked out now, know exactly what rooms the castle/ancient area under the castle will need, so it's really a matter of banging my head against this thing to make it all possible.
Eshaktaar on 3/3/2005 at 15:00
Impressive work, rujuro! Gots me a question: How did you go about making that mountain? Does it largely consist of BSP or did you create custom static meshes for it?
goldwolf on 3/3/2005 at 15:15
Rujuro - Out of curiosty, how much work did you do before you started modelling? I saw the 2 concept drawings(great by the way), did you do floor plan work aswell? more concept drawings?
I`ve never made a thief FM and after this came out I`m considering starting one, perhaps doing concept drawings first as I already have an idea of what I want.
rujuro on 3/3/2005 at 16:46
Heh, the mountain is one huge static mesh. It's far less complex than it looks, the normal mapping does a great deal in this regard. As far as prep work goes, I started with a thin idea, did those concept drawings, then wrote down the key objectives and narrative points for the level. I knew the basic spaces I was going to work with from the sketches, I then figured out exactly what rooms would be necessary for the story and gameplay that I have in mind (also some which just make the world more "real").
I will be doing a detailed floorplan before I construct the interior of the mountain/castle, but I have given myself a lot of space, and the general layout is already clear in my head.
Hope that helps. Obviously the more planning/drawing you do beforehand, the better the final result will be.
EDIT: BTW, take everything I say with a huge grain of salt, this is my first FM too (although I do make game art for a living, so that's something I guess).
goldwolf on 3/3/2005 at 16:49
Thanks for the input. You have already done some amazing work and I`ll be looking forward to trying it out.