Flux on 4/1/2008 at 19:53
Yes, lava, we need more lava:thumb: Looks great!
How do you handle those meshes that player can walk on? Do you generate your own collision brush or keep the collision as "exact" checked?
Beleg Cúthalion on 4/1/2008 at 19:56
I always thought there must be tons of things one can do with all those cave smeshes. But did you use the original ones at all...?
This Cabal is going to be quite creepy I guess. Great work!
Judith on 4/1/2008 at 19:56
Those rocks are actually OM meshes painted with custom texture. They have their own collision model, but it's a bit too inaccurate. I switched to the "exact" instead.
Beleg - the cave itself is my own work :)
Beleg Cúthalion on 4/1/2008 at 20:06
Hehe, since I have you here once, what about CCC now? I thought my translations were still not on the "usual" servers, yet.
Oh, in fact this should be PM business, sorry folks...
Judith on 4/1/2008 at 20:18
I haven't touched it yet, I can't find the DVD where I have backup of this mission not "baked", in unr. format. But it has to be somewhere :]
Judith on 8/1/2008 at 10:14
Now, that's something different from what we've seen so far! :thumb: (I hope most of those candles are "fake" and you have one light source there...) Looks like it's not only me who prefers the Pagan theme :]
STiFU on 8/1/2008 at 13:34
Looks very promising!!
Flux on 8/1/2008 at 16:43
Looks good CrackedGear! What's that in the 4th shot? Can we get inside of it?
Beleg Cúthalion on 8/1/2008 at 19:31
Try this and it'll spin you around. :p Great pictures! :thumb: