xxcoy on 18/5/2007 at 13:36
Impressive.
Gestalt on 18/5/2007 at 15:47
Thanks! The smeshes are actually all stock stuff, with some brushwork details here and there.
Aristed on 19/5/2007 at 15:07
Quote Posted by Judith
Thx Aristed, but I think I'll wait. How's your FM anyway, we haven't seen your progress for some time too. Actually, it's like Z. says: if you're doing anything else that Komag's tutorial, show it here ;)
I had problems packaging which I couldn't work out (crashes), its on hold until the end of my exams at least.
I love that building Gestalt, I think I should use much more trim, makes for a much more involving environment without costing much performance at all. in fact the only thing that seems to knock performance is AIs (or tons of lights).
Judith on 19/5/2007 at 17:05
Quote Posted by Aristed
in fact the only thing that seems to knock performance is AIs (or tons of lights).
And transparent overlapping textures (grass, etc.) :)
Ziemanskye on 19/5/2007 at 19:04
And specular maps, and too many particles, too many objects...
Meh, it's a game engine: too much of anything will kill it :)
Judith on 19/5/2007 at 20:22
Quote Posted by Ziemanskye
And specular maps, and too many particles, too many objects...
Meh, it's a game engine: too much of anything will kill it :)
Oh yeah, especially when you want rain in the fields of grass :P Already tested, kids, don't try this at home!:joke:
GlasWolf on 28/5/2007 at 18:22
And that was after you'd shrunk everything down a bit? :D