Ziemanskye on 19/11/2006 at 12:44
4096 actually works?
That's surprising - I thought ascottk tested it and nothing over 1024 worked. But yes, it will slow performance, increase load times and will be a right hog if you have normal maps under it - without them, well, probably wont slow things down too much as long as everybody who plays it's graphics card is okay with that size.
I know mine isn't, but it's only a GeforceFX5500 so it's kind of weedy anyway.
"Ideally" you should be probably be working with nothing over 512, but they can be squished down onto things to make them sharper too.
Judith on 19/11/2006 at 13:23
Looks like this size works, but it causes serious lag while importing matlib, and converting it to UI textures :ebil: It might be the graphics card (GF 7900 GT 256 mb)
2048 works without slowdowns for now, and all smaller textures apply very well. I'll try to limit texture size up to 1024 and make separate textures for dirt paths.
Ziemanskye on 19/11/2006 at 14:24
Cool.
And it is a very good looking piece of work - :erm: I should probably have already said that.
Just try not to aim too high, since we have enough problems with people not even able to run all the FMs that use higher vertexpools. One of the last things we need is to alienate even more people.
As for 1:1, well it has it's uses making everything over-textured makes thing crisper and neater, but it also makes focus and balance harder. High res grass is nice if the grass is in some way important as a feature, but a general estate around a house doesn't need 4:1 because it just needs to be green grass-ish ground outside: though in that situation you might want more detail on the interior wallpapers because it's more of a feature/focus of the level.
And of course, lower res textures are a lot quicker to make :D
nomad of the pacific on 19/11/2006 at 14:57
I need to learn to use Gimp. I'm using an old clunky program now, and I run the jpeg I create through Gimp to convert it to dds. I'm doing things the hard way because I'm familiar with the older tools. Guess I need to get into the 21st century. :p
BTW, I have a Ge Force Go 6400, so I guess I'm right between you both graphic-wise. I'd love to own a 7900 (or two), but I'm waiting until DirectX 10 and Vista come out before I do any upgrades. :cool:
Gestalt on 19/11/2006 at 16:48
(
http://www.filterforge.com/) Filter Forge is free while it's in beta and is very much worth looking into.
nomad of the pacific on 20/11/2006 at 00:12
In the Material Editor, select your texture, go to Maps and click on Ion Shader and click the Show Map in Viewport button (the cube with blue and white squares).
Judith on 20/11/2006 at 01:41
Strange, but it doesn't work, the mesh goes black, nothing else happens.
nomad of the pacific on 20/11/2006 at 02:26
Try clicking the button next to the Show Map in Viewport button. I think it's called Show End Result.