Gestalt on 15/10/2006 at 07:31
Yay Sluggs!
Bardic on 17/10/2006 at 22:04
Hey everybody, I made a myspace page a few months ago and finally spent some time uploading images to it from this thread. I only grabbed a few, but if there are any that someone didn't want posted elsewhere, let me know and I can remove it.
(
http://groups.myspace.com/GarrettTheThief) http://groups.myspace.com/GarrettTheThief
Not too big, but I didn't see any other Thief pages and thought I would let people know about the editor and FMs
sterlino on 25/10/2006 at 07:51
are you sure ?? :laff:
p.s. ok i'm joking, good job as first room, i expected many wonderfull things from a skilled guy like you applied on T3... make it RUN !! :thumb:
dracflamloc on 4/11/2006 at 00:26
So whats new? I havent been into t3 much the past year, but I'm wondering how the t3 FM scene is going?
nomad of the pacific on 4/11/2006 at 00:40
Nice to see you here again! :D
It seems pretty quiet, here, but some of us are still working on a project. :ebil: We haven't all disappeared.
ascottk on 4/11/2006 at 02:35
I disappeared . . .
tiger@sound.net on 4/11/2006 at 03:48
Quote Posted by ascottk
I disappeared . . .
And to where did T3 Master AscottK dis-appear to, may I ask? :angel:
... Jim ...
Bardic on 4/11/2006 at 05:35
He is working on the dark mod which actually is a good thing. Although it leaves the responsibility to make missions up to us until they finish it.
My problem is that I want to make some city type missions, but I am no good at building outdoor city scenes. That, and I have to learn 3dsmax because I know I am going to want too many custom meshes.
Judith on 14/11/2006 at 23:04
Actually, creating a city mission isn't that hard with stock meshes, combinig them with additive brushes and proper zoning should give quite positive results. If you want to build some outdoor pagan/nature missions, then 3dsmax is quite necessary. My first FM was build totally out of the stock SM's, and while I'm not particularily proud of it (too small, and too short, I'm afraid), I think trying to make it this way was a good idea.
nomad of the pacific on 15/11/2006 at 01:06
I build my smeshes in Lightwave, but actually, any 3D program that can export 3ds files would work. Anim8tor is a good free program for that. But you'll still have to texture it in 3DS Max. Might shorten the learning curve a bit.