Crispy on 9/7/2006 at 13:07
Oh, hey, I didn't see that. Eeeexcellent.
PRAISE BE TO KARRAS! *clunk* *clunk* *clunk* PRAISE BE TO KARRAS!*clunk* *clunk* *sploosh* E-E-E-ERROR, ERROR, SHUUUUTING DOWWwwwwn... :ebil:
Man I love those things. I bet it's just a static mesh though. :(
ascottk on 9/7/2006 at 15:39
Quote Posted by Crispy
Man I love those things. I bet it's just a static mesh though. :(
Yeah, it's only a static mesh for now. Rigging the things are going to be a pain :p
Martin Karne on 9/7/2006 at 21:04
Maybe it could replace the tree beast, their horizontal size is almost the same.
Aristed on 9/7/2006 at 22:09
I've added some more screen shots. There of the other areas of the level and I was wondering what people thought of them and if you had anymore suggestions.
(
http://www.putfile.com/aristed-t3ed/images) http://www.putfile.com/aristed-t3ed/images
Thanks to nomad for the mushroom smeshes but I don't think there in any of the shots.
Inline Image:
http://f10.putfile.com/7/18918051037.jpg
nomad of the pacific on 9/7/2006 at 22:47
That looks great! :wot: The blue light really sets off the detail.
Crispy on 10/7/2006 at 02:38
Stop it, you're making me want to open the editor. :sweat:
Martin Karne on 10/7/2006 at 16:11
Stop it's hammer time, erm pagan time!
:thumb:
Looking great.
ProjectX on 11/7/2006 at 18:26
absolutely amazing, good work!
STiFU on 12/7/2006 at 01:09
yepp. The lightning is definitely great. Feels more like classic thief that way... :)
demagogue on 16/7/2006 at 16:55
I just read a (
http://forums.somethingawful.com/showthread.php?threadid=1960899&perpage=40&pagenumber=3#post312088337) post from a Bioshock dev (Nate Wells) that had this to say:
Quote Posted by Whitechurch Jul 09, 2006
The FX artist on Bioshock is about to release a Thief Deadly Shadows map...It kills,....Im gonna record more Artemus stuff for him to make it legit...It will be the closest thing to a canon level without actually being one
Does anyone know who or what this is? Sounds pretty cool.