Judith on 3/7/2006 at 10:33
Nay, but according to this tutorial:
http://phalanx.planetunreal.gamespy.com/tut's/tutorial_ter.htm
I should remake my terrain in 3dsmax, for it looks as if there's nothing behind it..
Ziemanskye on 3/7/2006 at 11:38
(
http://www.megaupload.com/?d=OGVFG0K6)
ugly as sin, but hopefully works and shows what I mean by reducing portals with BF - though I did have to make them Fake Backdrop too, so we could walk through them (forgot that BF was solid -which is why we use it for sky- in the original post). With smeshes in the right place you don't need to set Fake Backrop - you can just claim it as collision simplification on the mesh.
If you look at it in the editor it's a bit weird - the additive brushes are there to cut the portal sizes down, but if you run it you can walk along the corridor, (and yes, the blinking smeshes are a pain, but do show the portals are working - but we already knew you'll have to get a bit creative for this to actually be practical) and as you near the "sky" at the end you'll briefly pass through a T3CameraOutOfWorld message space into another short bit of corridor you couldn't see at all on the other side.
Basically that's just walking out of the world onto a surface rather than out into the void as usual, so you don't fall to your doom.
EDIT: Forgot to say - I tried the newer bigger version of that outdoor space - it still clocks an average of 15fps for me, the wider spaces drop to 12, and on the corners went to about 10 at times, but that's all what I call within reasonable limits. Not sure about the bridge/hut thing though -I fell through a plank rather than a whole when walking across it, so you might want to check/re-collision parts of it just to be sure.
Martin Karne on 4/7/2006 at 17:31
Quote Posted by Judith
Nay, but according to this tutorial:
http://phalanx.planetunreal.gamespy.com/tut's/tutorial_ter.htm
I should remake my terrain in 3dsmax, for it looks as if there's nothing behind it..
I offer myself to use the bad ones to put them to use in the alley as a grassy growth.
:ebil:
I just need a small corner and that is.
Martin Karne on 4/7/2006 at 17:33
Quote Posted by Ziemanskye
(
http://www.megaupload.com/?d=OGVFG0K6)
ugly as sin, but hopefully works and shows what I mean by reducing portals with BF - though I did have to make them Fake Backdrop too, so we could walk through them (forgot that BF was solid -which is why we use it for sky- in the original post). With smeshes in the right place you don't need to set Fake Backrop - you can just claim it as collision simplification on the mesh.
Can you find another website? This one keeps saying is busy to allow downloads and wants me to install alexa toolbar which I know is a spyware utility.
potterr on 4/7/2006 at 17:39
Martin Karne, not sure why you are getting that, occasionally you get forced to an adverts page but if you go back to it you should go past that to the download top right.
Martin Karne on 4/7/2006 at 19:15
Quote:
All download slots (500) assigned to your country (Hell) are in use.
Please try again later.
:nono:
New Horizon on 8/7/2006 at 19:01
Now THAT looks a lot more like how I envisioned Garrett. He almost certainly looks like the garrett pictured in the art for the first two games...which not surprisingly looks like Stephen, the voice of Garrett.
Crispy on 9/7/2006 at 04:58
Awesome. I'm liking that look.
Martin Karne on 9/7/2006 at 05:20
I saw that metal age bot over there, you cannot hide it, you are planning on bringing back those annoying things into T3 as well.