ProjectX on 17/6/2006 at 08:08
Quote Posted by rujuro
Rujuro is still here (very occasionally), although I am now employed by Irrational and working on Bioshock, so my spare time is being devoted to that. I'd say Mount Vega is somewhere around the 60% finished mark. Unfortunately it will remain that way for quite a while to come. The entire level is blocked and playable beginning to end, several objectives are in place, main AI patrols and events are in, but there's still lots of polish, readables, conversations, etc. that I have planned.
Long story short, by the time I finish it, if anyone is still playing T3 missions they should all have a computer that can run it very smoothly.
response to 242, BTW.
sweetness, congrats! That is a fine game you're working on, are there any officially released screens with stuff you've done, or is all your stuff hush-hush because it's too good?
Gestalt on 17/6/2006 at 14:26
That's great Rujuro! Congratulations!
Aristed on 25/6/2006 at 19:21
I’ve started work on my first attempt at a t3 mission.
Not sure on a name yet, nor have I settled on a definite plot but the mission is set in the sewers/caves. It starts with a short upper sewer patrolled by city watch trying to contain a rat infestation. Then you drop down into the lower derelict sewers that are patrolled by rat beasts in order to make your way to some pagan inhabited caves.
a couple of screenies of the upper sewers can be found here (
http://www.putfile.com/aristed-t3ed) http://www.putfile.com/aristed-t3ed
P.S Congratulations on the job rujuro, i find it impressive that you been employed on such a fantastic looking game!
ProjectX on 25/6/2006 at 20:31
not bad at all aristed! It's kinda open, in that there are a few large surfaces without anything added to them for detail, but there's excellent use of trimming there. Keep up the good work!
Crispy on 27/6/2006 at 10:31
I like, I like.
Having open spaces isn't entirely a bad thing - the less clutter there is, the bigger the level can feel, which is a good thing when many Thief 3 levels feel quite cramped.
Blau on 28/6/2006 at 12:22
Efficency in detail is a wonderful thing :) Makes a level look good without it feeling like it was actually the focus over gameplay.
ascottk on 28/6/2006 at 16:27
Wow,Martin! Looking good :thumb:
Komag on 29/6/2006 at 00:35
That looks great!
I've put up a new batch of Upcoming pics at Shadowdark.
Anyone let me know if I've missed something or if you'd like me to add yours there, or if you'd like to manage your own page so you can add/change pics as you want.
STiFU on 30/6/2006 at 11:52
Hey Komag, I am sorry but you can set my "The Van Eden Estate" to dead as well... :erg: There were far too many bugs and I planed it totally wrong, because I didn't know the editor that good when I started to work on it. (I am a learning-by-doing-guy and that was my mistake) Perhaps I will once try to make another map, but I am actually pretty pissed of Flesh and t3ed. So sry guys, my FM wount be published...