str8g8 on 17/3/2006 at 08:25
Thanks for the kind words. I can finally see the light at the end of the tunnel :)
STiFU on 4/4/2006 at 12:18
Those screenies look good already... Nice work!! But you could reduse the texture scale sometimes a bit, mostly the floortexture on the first two pictures. That one is really too big. try 0.5 ! That's a good value in my oppinion...
ProjectX on 4/4/2006 at 14:28
Some screens look too bright, some too dark, but since you asked me not too, and since the brightness is different in-game compared to in photoshop I won't comment on it.
The architecture and lighting itself is very nice, I agree with STiFu about the floor texture in pics 1 and 2.
Keep up the good work!
corvuscorax on 6/4/2006 at 04:17
Lookin' good, Dad!
joebarnin on 14/4/2006 at 21:47
I like, I like! Something new and different!
str8g8 on 19/4/2006 at 08:44
yeah, nice to see a natural environment :thumb: ... have you tried playing with the fog to create a bit of atmosphere? I can imagine the trees disappearing into the mist would look really nice (fog can be a performance problem though)
Also, I did some some custom trees and grasses for my FM, and I will be releasing the resource pack to go with it. Keep and eye out for it - it might provide a bit of variety. :)
Judith on 19/4/2006 at 13:57
Yes, I played with fog, to create an effect of dusk :) Actually proper placement of zones helped me to achieve something like FOV system - distant trees and grass dissappear. Yet it still needs some adjustments, because some of SM tend to dissapear a bit too early, it looks rather weird :)