STiFU on 5/3/2006 at 14:16
Does anyone of you taffers know where the smesh's material settings are saved? I have added other textures to many smeshes and I hope that these settings aren't saved in the smeshfile itself, because I have a feeling that most of those files are corrupted in my backups. Do I have to retexture all the smeshes now?
ascottk on 5/3/2006 at 17:20
Quote Posted by STiFU
Does anyone of you taffers know where the smesh's material settings are saved? I have added other textures to many smeshes and I hope that these settings aren't saved in the smeshfile itself, because I have a feeling that most of those files are corrupted in my backups. Do I have to retexture all the smeshes now?
It's in the smeshes themselves if you retextured them from the editor. When one of my t3ed installs got corrupted I had to move my fm content to my tweaked t3ed & I lost all the custom materials on smeshes. Also when I zipped up the some smeshes for distribution I could use the smeshes from the zip but I could not add textures to the smesh through the zip file.
STiFU on 5/3/2006 at 21:31
Damn so I will have to retexture all the Static meshes... :erg: But at least the map and most of the archetypes are still there. I should be more thankful;)
Edit: Just a tiny update. The source files were only partly in a good state, but after all I only have to rebuild one of the semi complex smeshes. I am really happy that i dont have to do that hangman again... :) Didn't hack into the archetypes until now though, but I think it woun't be that hard to do it anyway...
GlasWolf on 12/3/2006 at 18:44
Wow, someone could get very lost in there! The fog looks particularly cool.
As for the T3Ed stuff, well I think it's up to us to prove that the engine IS capable of top quality FMs. T3 split the community, so it's not surprising that the FMs are doing the same.
STiFU on 12/3/2006 at 18:46
Haha using speedtree is indeed a fantastic idea!!! :) Good work... How many polys does one of those "beasts" have now? And is it possible to create palmtrees with that tool too? I am still dreaming of a caribean inspired FM... :) Hmn. I could do the same with Vue which features palm trees for sure. Would just have to limit the polys very much...
That video looks absolutely great. Sure there'd be need for some more lightning, but the fog and the trees create a very nice atmosphere yet.
Gestalt on 12/3/2006 at 20:29
Nice! Maybe that forest FM I was thinking about making might be possible after all...
I was wondering before if billboard grass might be possible to make with the particle editor, but I haven't really played with particles much so I couldn't say.
STiFU on 12/3/2006 at 20:37
Damn now you got me.... :o But that would be a good idea anyway. I mean the size of a fm would increase vastly but basically its totally possible!!
Judith on 12/3/2006 at 22:20
Maybe, but it was just a joke anyway :). More important is:
Quote:
well I think it's up to us to prove that the engine IS capable of top quality FMs. T3 split the community, so it's not surprising that the FMs are doing the same.
Exactly! :thumb: Time to make some good stuff here. Maybe I'm too optimistic but while dealing with T3ed problems, I believe there's always a workaround..
Btw. Another "forest run" takes about 3:30 minutes now, and the total actor count is 4305 :cool:
[Edit] It's over 5000 now and still stable, but I'm too tired to go on.. ;)