STiFU on 20/2/2006 at 22:29
Some very nice effect is to put some windowlightshaftermitters into the skybox. This way you have blinking stars and some awkward glow.
Komag on 20/2/2006 at 23:29
I've put up a great looking batch of screens for <A HREF="http://www.shadowdarkkeep.com/screens/Serge" TARGET="_BLANK">Bad Feeling</A> by Serge. This is really looking quite impressive!
GlasWolf on 21/2/2006 at 03:09
Quote Posted by STiFU
Some very nice effect is to put some windowlightshaftermitters into the skybox. This way you have blinking stars and some awkward glow.
Interesting... *strokes chin*
STiFU on 21/2/2006 at 12:57
Wow!! those screens are really great. They are a great innovation to me. Very good smesh usage...
potterr on 21/2/2006 at 17:55
Quote Posted by Komag
I've put up a great looking batch of screens for <A HREF="http://www.shadowdarkkeep.com/screens/Serge" TARGET="_BLANK">Bad Feeling</A> by Serge. This is really looking quite impressive!
Cool, personally I think Serge is a good FM author as he does details well...and he does more in the way of city stuff which I think we are lacking with T3 missions at the mo.
Gestalt on 22/2/2006 at 13:56
Very nice! I like Serge's stuff, he seems to have a good understanding of how to put together compelling architecture and interesting areas. I'm looking forward to that one.
Tch on 1/3/2006 at 01:39
That one has a nice, unusual feel to it.
Crispy on 1/3/2006 at 03:36
Oooh. Purdy. Very purdy. I wonder what's at the end of that passageway? It looks invitingly dark and mysterious...
That's not a Keeper place, is it? Only the shape of the supporting arches in that passageway looks a bit like a keyhole... or maybe I'm just looking for patterns that don't really exist. :D
Komag on 1/3/2006 at 06:19
Is that a "House of Shadows" shot or a different mission? Looks good