ProjectX on 30/11/2005 at 20:45
that is a sweet cathedral shot
good man.
New Horizon on 5/12/2005 at 01:30
Whoo hoo. Old SCHOOL!!!
Crispy on 5/12/2005 at 05:14
Old school, but SHINY! :eek:
May I just say that projected textures rock? :cheeky:
ProjectX on 5/12/2005 at 07:52
w00t!
That's sweet. how did you make something like that? I'm doing a Hammerite church for my Lockley FM and I'm thinking of doing some custom (higher res) window textures for it too
Gestalt on 5/12/2005 at 08:52
It was fairly quick to make, actually. I made a quick little sketch of what I thought it should look like, worked out the black lines, then applied flat colours and messed with a bunch of different layers. The lines coming from behind the hammer were just made by making little perspective line things from a single point. Then I abused photoshop's Stained glass filter to vary things a bit. To make a texture glow, you just have to put it in both the Diffuse1 and Emissive Mask slots.
It doesn't fit any of the existing window meshes, so I'll probably make up a new one to fit it and do a few more.For that shot I just cut a chunk out of the wall in roughly the correct shape.
If you think it might help I could send you the .psd file, though I should warn you it's mostly an unlabeled mess of layers since I just needed something quick to test out the idea.
STiFU on 5/12/2005 at 10:11
Hey that looks really sweet! Will you generate a normal map for the black stripes as well? That would rock!!!
anak1n on 6/12/2005 at 15:59
started testing trigger scripts this week which is now growing into an nice little fun house. screen shots would give too much away:ebil: but expect this to be released in another 2 or 3 months so i can finish my experiments:rolleyes: