Komag on 27/11/2005 at 04:26
It's looking really good! But I can only see half of screen 4 - tavern inside. Even if I download the jpg, I open it up and the top half is fine but the bottom half is messed up and blank.
Ziemanskye on 27/11/2005 at 11:27
I did say it was really petty.
If you like the bed where it is, leave it. At worst case you could always have a note beside it saying for the cleaners not to move it again or something, but it should be okay.
STiFU on 27/11/2005 at 11:30
Hmn it works fine for me. Even after deleting my cache it downloads the whole picture. Perhaps you should try to delete your cache too.
STiFU on 28/11/2005 at 14:21
looks cool! But you are going to add some more lights to side scene later on, arent you? Also your ambient is a little bit too blue in my oppinion, but its only the editor view. It always looks "completely" different ingame, so it might fit well after all.
I have problems with my roof too. I will play around a little bit with semisolids now and if that wount work ill just build up a static mesh for it...
GlasWolf on 28/11/2005 at 19:26
As you can see from earlier in the thread I was doing Komag's tutorial 3 weeks ago, so it's not exactly far into development! The back garden (the screenshot) and house are almost complete structurally, I need to add the front garden and more surrounding scenery, then work out how (if) I can zone any of that before moving inside for the real work.
I've tried several ways of creating the roof, but they all have good and bad aspects - subtracting the areas around the roof, subtracting the entire roof "level" then using upside-down-v-shaped additive brushes, a combination of the two, etc. The problems are always located at the points where the N-S and E-W aligned roofs meet - even using intersect and deintersect I still seem to end up with some funky BSP stuff at the joins.
Oh, and I just threw on the ambient to take the screenshot, I will light it properly, honest. :)
GlasWolf on 29/11/2005 at 01:28
And prize for "Best Use of Buttresses" goes to...
:wot:
STiFU on 29/11/2005 at 12:51
Looks cool. But your texture align isnt that good on the right side. I think it would be better to either move the texture up so that the lowest of those metalsquares are completely visible, or perhaps even better shrink that texture vertically so that it aligns well on the lower AND upper side. But still very cool!
Gestalt on 29/11/2005 at 21:50
Yeah, it's a bit messed up. I've got a few other ideas about what to do (most of which involve a trim or baseboard of some kind) so we'll see.