Gestalt on 22/11/2005 at 03:27
There's information on how to fix flipped normals in the wiki <a href="http://www.ttlg.com/wiki/wikka.php?wakka=FlippedNormals">here</a>.
As for why it happens: Unlike bumpmaps, which only store depth values, normal maps also contain information about which direction each pixel should appear to be facing (left or right, up or down, etc.). This means that if a normal map is flipped vertically or horizontally, the values for left and right or up and down will be reversed, and the normal map will appear to be inverted. I think. There's a better explanation of how normal maps work <a href="http://members.shaw.ca/jimht03/normal.html">here</a>.
Komag on 25/11/2005 at 21:29
me drools :eek: :thumb:
van HellSing on 25/11/2005 at 21:50
Hmm, those remind me a bit of Red Alert 2 nuclear missile silos :p
Great design, one just feels the weight and power emanating from those structures! :thumb:
GlasWolf on 26/11/2005 at 03:07
Frame rate measured per minute rather than per second, Gestalt? ;) Actually I have a pretty large outdoor area and it's running not too badly. Then again I haven't lit it yet...
Gestalt on 26/11/2005 at 03:25
The framerate's surprisingly good, considering the number of lights in there. I expect I'll have to cut back on a few things before I'm done (like the absurd number of OmniNoShadow lights I have in one part), but it's definitely playable on my Radeon 9600.
What happens when I add some AI and a few more sections might be a different story, though.
Crispy on 26/11/2005 at 12:52
Wow. That's awesome. :eek:
I really haven't got the hang of level editing yet... I mean, I'm fine with the technical side, but my maps don't tend to look very good or play all that well. :p
Ziemanskye on 26/11/2005 at 14:29
Looking good.
But I have a really petty thing to pick on - in the Tavern shot, it looks like the bed is the wrong way around, most people put their pillows at the wall rather than into the room (look at how the light-projection bends).
STiFU on 27/11/2005 at 01:24
I was thinking about that too, but it is common too to arrange a bed so that you can look out of the window. And besides that fact, i liked that projected light with the shadow of the bed. So i left it that way... :) But if you all persist on it i would change it.