242 on 4/11/2005 at 09:44
Bump.
(in a hope to see some new screens or read some news).
What FMs should I expect in the nearest months anyway? :)
Ziemanskye on 4/11/2005 at 12:39
Early next month (hopefully) my next one - Forgotten Places
Gestalt on 4/11/2005 at 14:26
When it's done (December?) - House of Shadows
Most of the screenshots I've posted in this thread are from it. I'd show you some nice new screens, but I don't want to give any more away at the moment.
rujuro on 4/11/2005 at 14:31
Hopefully around January, the same mission I've posted screens from in this thread in the past (since about page 2). Working Title: Mount Vega, but I'm pretty sure that will change.
I'm in the same boat as Gestalt, I could post more screens, but I don't want to give too much away.
Krypt on 4/11/2005 at 21:25
Quote Posted by Ziemanskye
No I wont.
Maybe ascottk or Krypt, but not me. :p
I just make things look good, I'm useless at scripting, but if that works, DAMN I'm impressed.
Nah, there's no 2 step way to make a system like that system work. We had the same thing in DX:IW where we had a stock scripts that went on alarm panels and lights so we pretty much just had to add Alarm links. We also had a thing called an AlarmRelay which was an invisible marker that would link to all the klaxons and whatever else is affected by the alarm, and then you would link any alarm panels or beamtriggers to the AlarmRelay to tell it to set them off. That simplified it a bit.
242 on 4/11/2005 at 23:32
Great, at least 3 T3FMs in the near future :thumb:
Tch on 4/11/2005 at 23:41
Have you already gone through the ones from the recent KOMAG competition?
242 on 5/11/2005 at 10:43
Quote Posted by Tch
Have you already gone through the ones from the recent KOMAG competition?
Of course. I already have played them all, not only C6 ones :) Competition FMs are a bit too small though, but The Crypt was great.
Ziemansky, I like the screenshots, one of them I saw earlier. I only hope that indoor spaces (or caves) won't be as cramped as they were in Schizm. Also, I thought the Schizm had too much various objects in each room, that's great, but that didn't worked for me somehow (aesthetically), it felt rather motley. Just a bit of criticism :)
Ziemanskye on 5/11/2005 at 10:56
I'm building to the same kind of scale, but there's (so far) more ground space to move in, if that's what you mean.
The motley-ness of the random stuff in the rooms in Schism was deliberate, but this should be less varied in the living area. Hopefully this will also be a better *mission* than Schism was, but again my main goal is to make it look good.
Construction is also so far going better than Schism, because I'm planning each room, building that, then planning the next one, so I haven't ran into as many (or any so far) BSP problems, despite a lot of irregular brush work.