ProjectX on 20/9/2005 at 15:51
wow. that middle pic is nice!
Rantako on 20/9/2005 at 16:17
(
http://img210.imageshack.us/my.php?image=trytosmainchurch14ul.jpg)
Inline Image:
http://img210.imageshack.us/img210/8321/trytosmainchurch14ul.th.jpg (
http://img210.imageshack.us/my.php?image=trytosoutside16wu.jpg)
Inline Image:
http://img210.imageshack.us/img210/2286/trytosoutside16wu.th.jpg (
http://img210.imageshack.us/my.php?image=trytosprivatechapel18iu.jpg)
Inline Image:
http://img210.imageshack.us/img210/3153/trytosprivatechapel18iu.th.jpg (
http://img210.imageshack.us/my.php?image=trytosprivatechapel20rz.jpg)
Inline Image:
http://img210.imageshack.us/img210/9649/trytosprivatechapel20rz.th.jpg (
http://img210.imageshack.us/my.php?image=trytostowerroom12xf.jpg)
Inline Image:
http://img210.imageshack.us/img210/2290/trytostowerroom12xf.th.jpgNothing particularly spectacular here, but it's nice to have some visible progress for a change :D
The first pic (main cathedral) is the only place that is really finished, the rest are all still WIP.
From left to right: Saint Mortimer's Cathedral (inside), Saint Mortimer's Cathedral (outside), archbishop's private chapel from ground level, the same but from a different angle, and one of the rooms in the Tower.
The mission is called Trytos Tamuran, and is in two load zones (10 mb .unr and 7 mb .unr), all these pics are from the big unr. The BSP is probably at around 90%, but everything else would be below 50%. At the moment, there are only three NPCs in the whole place - two Hammers and a zombie - and most of the rooms are still empty. It's come a long way since June (I started it for the Small FM contest - and it expanded) and will (hopefully) be released sometime this decade...
EDIT: the pics are all pretty dark, but it looks fine in-game.
bloodyzeppelins on 20/9/2005 at 19:52
Holy shit Rantako. Thats awesome.
ProjectX on 21/9/2005 at 06:41
Wow, really nice architecture and lighting!
Just one thing I'd advise is adding some small-radius low-brightness omni. no-shadow lights near the windows the lighten up the wall around it, giving it the look of light spilling over. Try it.
Bardic on 26/10/2005 at 18:39
I know, I know, old thread. But now that Komag's contest is over we can start showing our work again. I'll see what I can post once I get home. Well, and once I finish playing the contest missions a bit more :cheeky:
ProjectX on 27/10/2005 at 12:09
Since I didn't enter Komag's contest (he offered me extra time in all, nice guy, I just thought it wasn't fair on those that worked hard to get it in on time when I was just too lazy) I can show some screens of my (almost) finished FM TDS_PX_Lighthouse.
This FM, barring the contest FMs (which I have been unable to play yet due to time restrictions) could possible be awarded "FM with most complex scripting to get simplest thing done". I.e. I have fitted the place with an alarm system. If an AI goes into red alert non-combatants (and combatants not directly in combat) will run straight to a button and trigger an alarm, causing certain red lights to turn on and an alarm to ring out. All AI will instantly become incredibly suspicious and will actively search you out. The animations are a bit buggy, but it works. Ish. The alarm can then be turned off in the basement. This was to compensate for the fact that most of the level is connected via ladders, which the AI can't use.
Approx. 70 triggerscript links went into this system, and 6 seperate scripts. I just hope you guys are impressed when I release.
Now Ziemanskye will come on and say "you could have just done such-and-such thing in two steps and it would be done" at which point I jump out of the window.
Screens will appear shortly.
Crispy on 27/10/2005 at 12:13
That sounds cool. Mind documenting how you did it? It's always good not to have to reinvent the wheel - or, in this case, the alarm system. :)
Ziemanskye on 27/10/2005 at 12:49
Quote Posted by ProjectX
Now Ziemanskye will come on and say "you could have just done such-and-such thing in two steps and it would be done" at which point I jump out of the window.
No I wont.
Maybe ascottk or Krypt, but not me. :p
I just make things look good, I'm useless at scripting, but if that works, DAMN I'm impressed.
ProjectX on 27/10/2005 at 19:02
I'll probably begin documenting it next time I get seriously drunk. Believe me, I'd have to. With all the re-writing and bodging I've had to do to get it to work in the first place.
In all seriousness I will document how I did it, and no doubt through the aid of others we can polish it into a completely working form, but my first priority is to release it.