GlasWolf on 20/6/2005 at 17:59
Yeah, love the silhouette of the window ironwork on the benches. :thumb: How do you get up on the balcony though (or shouldn't I ask)?
Reminds me of Caduca's chambers (I think), I climbed up to the balcony at the front and it was just... empty.
Ziemanskye on 20/6/2005 at 19:27
Balconies are now accessible via stairs down the back - they weren't when I took that shot because it was so pretty I felt I had to show it off immediately.
The bit the camera is standing on (lecturn, podium, speaker's stand? I'm not good at church or architectural lingo) has also changed a lot.
GlasWolf on 21/6/2005 at 00:11
Quote Posted by Ziemanskye
Balconies are now accessible via stairs down the back
\o/
Down with nonsensical architecture!
Ziemanskye on 21/6/2005 at 10:06
Quote Posted by GlasWolf
Down with nonsensical architecture!
No, don't Down with it, it's fun and easy, and makes the place look prettier!
The problem with "real" architecture is that you have a horrid feeling that it ought to do something, or lead somewhere, or have something of value on it. There's only so many types of reward you can give for exploration you know, :ebil: :thumb:
GlasWolf on 21/6/2005 at 18:43
Well OK, but only if it's miles out of reach! Seriously though, I do find it rather lame and immersion breaking when I see stuff like the fake balcony in Caduca's, or the only-accessible-via-crawlspace one in the Rutherford Mansion. Hey ho, it's a balcony more than I've ever created so I guess I'm in no position to criticise...
Ziemanskye on 22/6/2005 at 09:58
Nah, I get what you're saying Glas - as a gamer I started on Tomb Raider, so the question for me is always "How do I get there?", so if you manage it and there's nothing and it wasn't worth it, it's annoying.
Such 'looks pretty, does nothing' design is something I'm always very serious about saying "You Cannot Get Here, Ever" with regards to, because it annoys me more when I can get somewhere without purpose than when I can't get somewhere and investigate.
Gonchong on 4/7/2005 at 19:57
How do you take a screenshot? Am i missing something obvious?
Ziemanskye on 4/7/2005 at 20:42
you can use the print screen button on your keyboard, then paste into your paint program of choice, or find some external means of screengrabbing (I use PaintShopPro's Import>Screen Capture tool).
SubJeff on 5/7/2005 at 01:30
I'm doing some terrain tests with TerraEdit. I don't know how well you can see this but there are only 2 BSPs in this shot and some static meshes (walls in the foreground).
(
http://img93.imageshack.us/my.php?image=terraintest3du.jpg)
Inline Image:
http://img93.imageshack.us/img93/6489/terraintest3du.th.jpgThere is the containing subtraction brush and the terrain brush, designed specifically to fit into a corner.
I'm doing some experiments with sections. The room actually has 3 brushes in it in total. 2 are TerraEdit terrain brushes and they are designed so that they fit together. It's still pretty rough and I forgot to smooth before export on these. We'll see though.