SneaksieDave on 26/4/2005 at 04:00
Damn! I don't know if it's the bloom hitting me unexpectedly (I don't use it when I play), but that first shot is quite surreal, rujuro. Good stuff.
nomad of the pacific on 26/4/2005 at 09:16
Awesome! :wot:
bloodyzeppelins on 26/4/2005 at 14:03
I am in need of your mission. Now! :thumb: Great job man.
rujuro on 26/4/2005 at 14:36
Thanks for all the kind words :) . I'm doing a ton of custom mesh and texture work, so it's going to take a while before it all is said and done. Hopefully it will be worth it.
OrbWeaver on 26/4/2005 at 18:29
Quote Posted by Renzatic
Some textures will take longer to do than others, but once you get used to using something like Lightwave, Max, or Blender, I'd say it'll take about 10-15 minutes to do a basic architectural normalmap.
Any chance of your posting a rough guide on how to do this with Blender? I can do basic modelling, but I never figured out how to get it to export textures or normal maps in a usable form.
Renzatic on 26/4/2005 at 18:36
I can't. The combined time I've spent with Blender would be somewhere in the 15 minute range...I don't know jack about it. :P
But I can provide you with a couple of good resources for you to hit up that might help you out..
(
http://www.monitorstudios.com/bcloward/resources_tutorials.html) Ben Clowards...really indepth stuff here
And
(
http://www.doom3world.org) Doom3World
D3W has a Blender forum you can hit up for info. Since normals work the same across both engines you could easily take what's said there and apply it to T3Ed.
OrbWeaver on 26/4/2005 at 20:58
Thanks, those look like valuable resources. I wonder why the T3 devs could not have used that Unreal .ASE model format that Blender supports?
bloodyzeppelins on 26/4/2005 at 23:47
awesome. I really love that last shot. :thumb:
furunculus on 27/4/2005 at 22:36
if anyone wants the penrhyn castle file then i will transfer it to them by Skype. PM me if you are interested.