Too Much Coffee on 17/4/2005 at 16:55
That looks fantastic. I hope you get all the encouragement that this deserves to finish it. :thumb:
SneaksieDave on 17/4/2005 at 21:52
Creepy...
/Garrett Voice
Is that custom texture work, toolman? Don't think I recognize them (though I could very easily be wrong, it's not like I've studied and memorized the textures or anything). Sure is a goody.
toolman on 17/4/2005 at 22:30
That's right, yeah. Everything apart from those awful yellow light colours. Just pinching HQ photo ones off free sites, making them tileable, generating a normal map and slapping them in.
Renzatic on 17/4/2005 at 22:52
Quote Posted by toolman
That's right, yeah. Everything apart from those awful yellow light colours. Just pinching HQ photo ones off free sites, making them tileable, generating a normal map and slapping them in.
Wow, for a straight up plugin normalmapped texture it turned out pretty alright.
If you want any more texture sources I have tons. Alot of them will require some photoshop/gimp skills to get them gameready, though.
toolman on 18/4/2005 at 00:14
Quote Posted by Renzatic
Wow, for a straight up plugin normalmapped texture it turned out pretty alright.
If you want any more texture sources I have tons. Alot of them will require some photoshop/gimp skills to get them gameready, though.
Well, greyscaled the image and went quick around the stone outlines a bit before I normalized it. Can't get the bumps to stick out as much as I'd like though.
Also, you're the tDM texture guy? You seem to be a bit good ;) Any tips for making normal maps?
Quote:
If you want any more texture sources I have tons. Alot of them will require some photoshop/gimp skills to get them gameready, though.
Yep, would love to get hold of more, cheers.
Renzatic on 18/4/2005 at 01:52
Fingernail is the hardcore normalmapper at the moment (I'm still learning my way around Lightwave), I do the diffuse and speculars. But in my opinion, doing the normals via a 3D suite will net you FAR better results than doing them with heightmaps or running them straight through the plugin.
Some textures will take longer to do than others, but once you get used to using something like Lightwave, Max, or Blender, I'd say it'll take about 10-15 minutes to do a basic architectural normalmap.
As for the textures, I'll compile the big list 'o fun and make a seperate post here.
Boreas on 18/4/2005 at 19:17
Right now for my first project im creating a large cathedral complete with real paintings and such. So far I have yet to use static meshes and already it looks sweet!
Renzatic on 26/4/2005 at 03:04
Oooh, purdy. I like it. ;)