SneaksieDave on 19/3/2005 at 04:28
Dedicated, yes - so it's true, more oomph. Not enough oomph, though, as proven by TDS. As for the cost, it's a shame that that's going to decide the capability of our games, now.
Here's hoping those with boxes and the developers that want to co-develop for them, have learned a burnt-finger lesson from TDS.
OrbWeaver on 19/3/2005 at 11:22
Quote Posted by Vlad Midnight
Since were all pretty much talking about crappy framerates, does this mean that the FPS your getting is in the editor. Ive yet to build in T3ed just yet, but in my experiances with framerate in Dromed VS Thief.exe the framerates nearly double in thief.exe using FRAPS. Where I would get 19-20 :( I would get 38 in the exact same place in thief.exe. Im guessing that T3.exe is stripped of a bunch of things which would allow it to calculate faster.
T3Ed does not contain the game engine, a la Dromed. It shells out to the compiled game (either a debug version, or the shipping version depending on your chosen configuration) to playtest the level.
I think the framerates while playtesting are a little lower, but that is probably because the editor is still in the background gobbling up memory (and sometimes CPU).
Mandrake on 19/3/2005 at 11:31
Quote Posted by OrbWeaver
T3Ed does not contain the game engine, a la Dromed. It shells out to the compiled game (either a debug version, or the shipping version depending on your chosen configuration) to playtest the level.
I think the framerates while playtesting are a little lower, but that is probably because the editor is still in the background gobbling up memory (and sometimes CPU).
Well the debug version is MUCH MUCH slower... however, even T3MainReleaseVersion.exe seems to be slower than the normal game. I've also noticed a very strange problem with it - the FIRST time I run a mission after rebooting Windows I get roughly half the frame rate I should.
On physics-test.unr I get only around 9-12fps which is awful. If I then exit out and launch it again, the second and subsequent times I get between 20 and 25fps on the identical map.
I just can't figure it out, and it doesn't seem to matter how I launch the executable, the first time its awful slow, and the second time its ok.
I noticed something wasn't right from day one with playtesting maps from the editor, but it wasn't until I started using fraps to check the framerate that I was able to prove that I was getting inconsistent framerates from one test to the next....
Anyone have this problem ? I don't experience this problem running the normal game...
SneaksieDave on 19/3/2005 at 18:52
I get that, but very rarely. Probably 95% of the time when I launch from the editor, I get nice stable (if slowed a bit from the release exe a bit) performance. That's definitely not a bad thing, since it ultimately means FMs will run better in the "real" version of the game.
But once in a while, I get horrible performance on launch - single digit framerates, and then when I get back into the editor, all of the toolbar buttons will go white with every action I try to do (select, delete, etc.). I believe that is program error. Make sure you are allowing enough time for the T3 process to terminate before relaunching, and/or restart the editor. It apparently has some memory leaks (understandable) as I have left it go for several hours unattented, and when I came back it was ready to crash. However, it can also run for hours without problem, so it's probably a memory leak caused by some specific action.
Mandrake on 19/3/2005 at 22:10
Quote Posted by SneaksieDave
I get that, but very rarely. Probably 95% of the time when I launch from the editor, I get nice stable (if slowed a bit from the release exe a bit) performance. That's definitely not a bad thing, since it ultimately means FMs will run better in the "real" version of the game.
But once in a while, I get horrible performance on launch - single digit framerates, and then when I get back into the editor, all of the toolbar buttons will go white with every action I try to do (select, delete, etc.). I believe that is program error. Make sure you are allowing enough time for the T3 process to terminate before relaunching, and/or restart the editor. It apparently has some memory leaks (understandable) as I have left it go for several hours unattented, and when I came back it was ready to crash. However, it can also run for hours without problem, so it's probably a memory leak caused by some specific action.
The problem I describe is not related to the editor, because the slow framerate happens even if I just boot up Windows, then launch T3MainReleaseVersion.exe with a shortcut to tell it what (previously compiled and exported) map to load - no editor involved.
Then if I just exit the game, and run it again, the framerate is fine...
Random on 20/3/2005 at 08:35
Quote Posted by Gestalt
My favourite moment in Deus Ex 2 was when I accidentally killed an NPC with a chair. He flew about thirty feet backwards into a wall, and landed in a heap with the chair on top of him. I've considered replaying it just to kill people with office furniture.
I once played through the game killing every living thing, but without using regular weapons. Thrown objects was the usual method.
ProjectX on 20/3/2005 at 09:48
It looks good Mishpire, just two minor points:
1) What is the gargoyle doing in a wallpapered room? Is it the demonic temple of poor taste?
2) Why is there wallpaper on the ceilings and on the sides of the staircases?
Obviously I realize that what you are doing is not finished yet, and that they may have been oversights or just personal preference. Keep up the good work!
Misph1re on 20/3/2005 at 16:48
Quote Posted by ProjectX
It looks good Mishpire, just two minor points:
1) What is the gargoyle doing in a wallpapered room? Is it the demonic temple of poor taste?
2) Why is there wallpaper on the ceilings and on the sides of the staircases?
Obviously I realize that what you are doing is not finished yet, and that they may have been oversights or just personal preference. Keep up the good work!
The statue is there because the owner is morbid.
I will be changing the dining room wallpaper, and the ceiling textures. Have not decided on the staircase yet. I anticipate a couple months of development and a lot of tweaking.
ProjectX on 20/3/2005 at 18:10
cool, there are some insane people out there, and if that somebody thinks flowery green wallpaper goes with his gargoyle, then so be it!