Krypt on 26/2/2005 at 19:25
Quote Posted by GlasWolf
Especially if it's total rubbish!
Trying to collect some blackmail material?
d'Spair on 26/2/2005 at 20:21
Well, I was actually surprised when I doscovered that South Quarter in TDS was built almost entirely with static meshes, including the buildings... Well, this has many disadvantages, because if you try to build a city mission, it may look the same, assuming that you're not going to create new static meshes.
GlasWolf on 26/2/2005 at 21:14
Quote Posted by Krypt
Trying to collect some blackmail material?
If only I was that smart - I'm just looking for a laugh! :cool:
Jakeyboy on 26/2/2005 at 22:08
I'm working on trying to figure out how to make stuff/how to actually get into the playing part of the editing bit. It just crashes on loading screen :erg:
Stardog on 26/2/2005 at 22:13
Some of the stuff here looks really interesting :thumb:
Quote Posted by Jakeyboy
I'm working on trying to figure out how to make stuff/how to actually get into the playing part of the editing bit. It just crashes on loading screen :erg:
Copying all the .GMP files from the Thief 3 main install maps directory, into my editing copy's map directory fixed that for me.
Forje on 26/2/2005 at 23:02
Quote Posted by Vlad Midnight
Also keep trying to move the 3d window with Dromed hot keys as well :eww: Alt-G wont get you into game mode. What...Is...wrong... with this damn thing!
Oh yeah, this isnt dromed :weird:
Its hard to get away from the other editor.
Heh. I've been doing this too. Then I went back into dromed and started click-dragging in the view windows... "now where did
that brush come from? Oh, duh..." I like the new editor so far, but switching between the two can be confusing :p
Those screenies are looking good, guys :)
dracflamloc on 26/2/2005 at 23:04
Did you create that?
Ulukai on 26/2/2005 at 23:19
Very nice, but how many BSP polys/frame? Some of those should really be static meshes.
Jakeyboy on 26/2/2005 at 23:35
Quote:
Copying all the .GMP files from the Thief 3 main install maps directory, into my editing copy's map directory fixed that for me.
Tried it, still crahes :erg: Thanks anyway though.