snobel on 18/1/2015 at 20:10
Looks great - wouldn't mind looting that place. :)
Judith on 18/1/2015 at 22:32
I'll try to do something about that in upcoming months :)
One thing worries me though. There's basically nothing there except hi-res textures on BSP and a few meshes, and the .unr file is already almost 5 MB. There isn't even a navmesh yet. I wonder what makes it so big?
Beleg Cúthalion on 19/1/2015 at 09:44
Looking tasty. :) This reminds me of a small daylight mission idea that I still have... I really hope T3 doesn't look as strange as T1/2 with these high-res textures, given that not everything can be adapted to modern detail standards (e.g. pawns).
Judith on 19/1/2015 at 12:27
Thanks. I haven't done the AI test yet, surely I'll have to do some retexturing to match the color palette and pixel density. Textures will probably be scaled down by half to make more reasonable size of the whole thing.
Petike the Taffer on 20/1/2015 at 16:00
Fingers crossed, Judith. A mission set at dawn could be honestly interesting.
bikerdude on 8/6/2015 at 14:52
Nice lighting and textures Judith..
Judith on 8/6/2015 at 15:57
Thanks, I wish I actually had time to work on that further... Maybe someday.
SneakyGuy101 on 13/6/2015 at 18:09
Wow it looks like a completely different game (which is a good thing :cheeky: ). Hopefully it can go somewhere great and we can play it :D
Judith on 14/6/2015 at 07:05
Unfortunately, the progress will be slow. After a break and some afterthought I'm back at the concept phase. Things I made last time, like this glass roof concept, will probably go away - too much light, not enough player freedom ;) I'm not exactly sure how to marry the concept of a daylight mission with one of the pillars of Thief gameplay, i.e. being able to modify light conditions to gain advantage. Right now it feels more like 'Fallout abandoned building' style of gameplay.
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http://postimg.org/image/poaqdushd/)
Inline Image:
http://s24.postimg.org/poaqdushd/T3_Main_2015_06_14_08_54_55_13.jpg