Beleg Cúthalion on 4/1/2012 at 20:50
Yep, looks good so far. However, the actual text/schema files created are in Sounds\schemas\conversations\PlayerGarrett\... these are the ones you have to edit in order to have multiple languages etc. etc.
By the way, if you don't want to hijack this thread and/or have problems with the language, you can always find me (
http://www.eidosforum.de/forumdisplay.php?f=123) here.
Beleg Cúthalion on 3/5/2012 at 15:26
Your level design is rather attractive IMHO in its slight oddness. Of course one could still adjust the texture(size)s a bit – and the effort might be worth it! – but basically it's quite good. The three-dimensional elements in the City are good, that's something with which I struggle myself (though at the moment I struggle with a strange volume effect).
Plus, from what I could gather in the readables this isn't just a superficial stealing-things mission. :thumb:
ERH+ on 3/5/2012 at 16:49
Quote Posted by Beleg Cúthalion
Plus, from what I could gather in the readables this isn't just a superficial stealing-things mission.
Definitely G. must move mountains to get to his payment, but I'm not sure if story is properly described and player will understand what (and why) he have to do -so we should work on it too.
Beleg Cúthalion on 6/5/2012 at 08:47
Yeah, I'll hopefully have time to have a closer look soon.
Beleg Cúthalion on 28/5/2012 at 06:37
Both looking great. I'll tackle my own briefing video soon hopefully (especially if the coming beta test looks good...by the way, interested in testing?), so maybe I'll come back to you asking for the appropriate filters.
By the way, there should be a Thief-1-style firewall video file for the background around here somewhere, at least I have it on my hard drive. Not sure if you consider (or can tweak) it high-res enough, though.
Judith on 28/5/2012 at 08:27
Quote Posted by Beleg Cúthalion
Both looking great. I'll tackle my own briefing video soon hopefully (especially if the coming beta test looks good...by the way, interested in testing?), so maybe I'll come back to you asking for the appropriate filters.
By the way, there should be a Thief-1-style firewall video file for the background around here somewhere, at least I have it on my hard drive. Not sure if you consider (or can tweak) it high-res enough, though.
Sure, I'd love to test your new FM :) I think it will be easier to recreate the background using gradients and then adding some effects, so you can have it in any resolution you like.