IronEagle on 16/10/2011 at 09:32
The Art is a matter of taste :)
I love castles
namely those between 1000 and
1400 A.D.
the art is subjective
the art is a matter of taste
bye.
Beleg Cúthalion on 17/10/2011 at 08:10
I said that artistic approaches [like yours] would make a valuable contribution to FM making in general, it's just that T3Ed will probably have some difficulties with your way of building, at least according to the screenshots.
And of course I've made dozens of rooms already and I'm trying to have an artistic approach as well, in both backstory and design/architecture.
@snobel: Sounds good. I honestly have no idea how an ibt file is composed and how the game handles its content. IIRC the former ibt shrinker worked by stripping original T3 content which was already present in the game (and thus, as I'd imagine, within other ibt files since before JohnP only few textures exist as non-compressed files). I think the increasing amount of custom textures makes saving memory only possible – as you said – when multiple ibt files share the same content. Is it right then that the game extracts all necessary textures (since these are the most memory-eating) at the start?
IronEagle on 17/10/2011 at 13:22
Quote Posted by Beleg Cúthalion
I said that artistic approaches [like yours] would make a valuable contribution to FM making in general, it's just that T3Ed will probably have some difficulties with your way of building, at least according to the screenshots.
hi
mine was not an attack
But a defense
I had doubts about "approach"
ok .
:D
IronEagle on 17/10/2011 at 13:55
:)
I am a professor of Italian and art history
I have skills in my field
castles, ancient paintings, strange architecture
This is necessary to make a good map
do not worry the books will be translated by other people
will be 'a multilinguage support English, Russian, Italian, Chinese
:angel:
snobel on 17/10/2011 at 19:58
Quote Posted by Beleg Cúthalion
IIRC the former ibt shrinker worked by stripping original T3 content which was already present in the game (and thus, as I'd imagine, within other ibt files
Yes, that's how the new shrinker works too, only you can also reference ibts within your FM.
Quote:
I think the increasing amount of custom textures makes saving memory only possible - as you said - when multiple ibt files share the same content.
Yes - well, diskspace and internet bandwidth is what you save.
Quote:
Is it right then that the game extracts all necessary textures (since these are the most memory-eating) at the start?
Yes, as I understand block loading, all resources in one ibt at a time are loaded at once.
Beleg Cúthalion on 18/10/2011 at 09:43
Yeah, but if you strip content of one file because it's present in the other, doesn't the game then have to extract all ibt files at once to access said content? That's what wasn't clear to me yet. If you start the game and load e.g. a map 2 savegame, it wouldn't even work if all content was in map 1 and only additional content in map 2 since it wouldn't load map 1 then.
snobel on 18/10/2011 at 16:18
No, before the game even starts, the FM loader will have replaced all cbt files with rebuilt ibt files that are byte-for-byte identical to the ones you started out with. So from the game's point of view there is no difference at all.
IronEagle on 27/10/2011 at 19:33
the garden of wizard
chapter 3
"room of illusions"
coming soon.
Boxsmith on 10/11/2011 at 23:22
This video is private, says youtube.