Judith on 4/10/2011 at 21:58
Wow, looks promising but I guess it would be better to use this as a test layout and rebuild the map with static meshes.
There's a scene manager so you could make an intro using camera paths, but typical matinée controls don't work (no fade ins or outs, no effects, etc.), so your best option will to record the in-game sequence and then edit it in Movie Maker, Sony Vegas etc.
IronEagle on 5/10/2011 at 18:34
Quote Posted by Judith
Wow, looks promising but I guess it would be better to use this as a test layout and rebuild the map with static meshes.
There's a scene manager so you could make an intro using camera paths, but typical matinée controls don't work (no fade ins or outs, no effects, etc.), so your best option will to record the in-game sequence and then edit it in Movie Maker, Sony Vegas etc.
the briefing is not a problem...
but the scripts..i have no patience
do you wanna help me judith?:)
IronEagle on 6/10/2011 at 15:24
the map is ok
continue...
thanks
nomad of the pacific on 6/10/2011 at 15:55
I'll try it. :cheeky: I've been off-line too much since the Cabal. Time to get back into action! ;)
IronEagle on 13/10/2011 at 13:59
I want make my congratulations to nomad, judith, tiens for FM the cabal.
harmonic map.
nice textures ,
good job friends...
Beleg Cúthalion on 15/10/2011 at 08:27
This looks like an impressive mess of brushes and static meshes, no wonder T3Ed gets quirky. Good luck, though, Ironeagle and Nomad, I think artistic approaches like this would be a useful or even necessary addition for FM making in general
snobel on 15/10/2011 at 14:58
I'm working on a new ibt/cbt optimizer. Not "RIGHT NOW" though, this was a while back. I assumed there wouldn't be much interest, but the subject of mission archive file size (
http://www.ttlg.com/forums/showthread.php?t=135810&p=2093689&viewfull=1#post2093689) came up recently.
With this optimizer, if a resource can't be stripped because no matching stock resource can be found (i.e. it's a custom resource), then it's added to the pool of resources available as replacements. So if later in the optimizing process a similar custom resource is found, then that resource can be stripped.
For a single ibt file there's only a small benefit from this, but for missions with two or more ibts sharing custom resources, there can be a significant saving. I tried it on a couple of the Cabal missions, and the reduction in zip file size was 100-120 MB.
The resulting cbt files are compatible with existing loaders, although a new rebuilding dll may be needed.
If there's any interest I'll post about it more in a week or so.