Garrett's Mind2 on 13/3/2005 at 19:51
Quote:
Operation Cat Squash!
lol! :D
Ghandaiah on 13/3/2005 at 19:59
I'm very much liking what I'm seeing from everyone so far, despite us all being so early into this. Already it's easy to see a variety of talented individuals coming through in their work...
I'm sure I'm not the only one who's looking forward to losing yet more sleep. :)
You guys have already seen two shots from me, but I've already been losing sleep just to T3Ed alone... I haven't mapped for anything in ages, and being able to come back to it for Thief 3 is rousing up the overzealous dork in me.
Inline Image:
http://www.theoppositeofyes.com/temp/sammap6.jpg Inline Image:
http://www.theoppositeofyes.com/temp/sammap7.jpgBasically I'm giving my best shot at building the creepiest atmosphere I can muster, which so far involves an ominous setting nobody in the City knows much about (other than wildly inconsistent rumors), (
http://www.theoppositeofyes.com/temp/sammapr2.jpg) uplifting readables containing happy feel-good sunshine rays, and custom-made atmospheric music that does not actually work in-game (spooky! yes. i know.) For those of you who aren't fond of cave missions, fret not; the caverns seen here are only a precursor to a variety of other strange places.
Right then. Nap time.
Renzatic on 13/3/2005 at 20:08
There are actually people out there that didn't like cave mushrooms? What the hell? :o
[NAUC]Chief on 13/3/2005 at 20:23
wow nice ground mist :D I dont know why (maybe its the mission shown before :P) but that second screenshot of Ghandaiah's looks like it needs a ferrel cat - maybe its just me :)
Rosd on 13/3/2005 at 20:47
Ooooh Spooooky! I'm loving that purple/green lighting from those lamps, it's giving everything a heavy ominous look. Those DEFINATELY are some caves that Garret probably should have stayed out of.
Donnerwetter on 13/3/2005 at 22:01
I began my journey into editing a week ago... so this surely isn't
the masterpiece of masterpieces, but it's a little something. :rolleyes:
Inline Image:
http://michael.fellerfamily.de/Pic1.JPG At least I'm proud of myself. :cheeky:
KuBiLaY17 on 13/3/2005 at 22:30
ahh looks good man, keep it up. We want missions :D
Dario on 14/3/2005 at 09:55
Quote Posted by OrbWeaver
The Department of Stupid Missions presents...
Operation Cat Squash! :laff: :thumb:
-
I won't be using T3Ed or making an FM with it, but here's a little lighting tutorial I'm working on - just a picture on how to do radiosity without decreasing performance.
(radiosity = bouncing light, to soften those ugly hard shadows, where even if a light is burns like the surface of the sun, it still casts pitch-black shadows, and you can't see *anything* in them.)
(
http://www.deefrag.com/Files/Thief/Radiosity1.jpg)
(test room and screenshot of it with radiosity)
(
http://www.deefrag.com/Files/Thief/Radiosity.zip)
Stardog on 14/3/2005 at 11:20
You can lighten the shadows from LevelProperies then AmbientBrightness too of course, but too high a number will make your level look washed out.
[NAUC]Chief on 14/3/2005 at 16:30
What I always fear is if people have their monitor brightness low, and I have mine high, obviously ill map my lighting to my monitor setting and people will find my map soooooooo dark :cheeky: