Judith on 11/1/2011 at 15:13
Jtr7's right. Also,
Quote:
Making a model in 3DS MAX is a piece of cake. Covering it with some texture is not hard, it's just time-consuming.
:laff: The problem is, we can't see that on your screenshots. You just made some simple models and slapped tiling texture(s) onto them. That's no biggie, sure. But that's not learning what the modelling is either. At least if your goal is to make quality models (
http://i155.photobucket.com/albums/s295/Dryn87/9_Colts.jpg) like this one in the future. I hope to be as good as (
http://www.polycount.com/forum/showthread.php?t=74780) this guy someday :)
Tiens on 13/1/2011 at 17:56
Quote Posted by jtr7
...sharing objects is the expected normal culture here... If you do not intend to share...
How dare you accuse me after all my textures, that I have already shared?! Actually I haven't seen you sharing something, that was made for T3Ed.
Quote Posted by Judith
You just made some simple models and slapped tiling texture(s) onto them. That's no biggie, sure. But that's not learning what the modelling is either. ...in the future I hope to be as good as (
http://www.polycount.com/forum/showthread.php?t=74780) this guy someday.
Actually making simple things as a start is not a crime. And also this part of forum is NOT for high-polygon modelling, it's for low-poly T3Ed. Judith, you don't edit T3Ed for a year and your dream is complicated modelling. So what a hell are you doing here? You should go there, where your showing off of your cool skills is not out of place.
So, as far as I see, the only one normal culture here is idiotic knocks at someone, who is just starting to learn something! After that I really don't have a wish to share anything.
Judith on 13/1/2011 at 21:48
Nice thing you got here Beleg, keep it up! :) I think the problem here is that Tiens has her own definition of low-poly modeling. All examples I've shown are low-poly, just using techniques like baking AO and hi-mesh details on low-rez mesh textures, and other stuff that makes low-poly models look so great these days. She just doesn't know those techniques, otherwise she wouldn't say that modeling or texturing is easy. It was, like in the 90s. Actually, optimization for games these days is more time-consuming than making models and materials for typical architecture visualisations.
Beleg Cúthalion on 13/1/2011 at 21:55
I thought you Cabal guys were somehow familiar with each other. I didn't argue about what everyone here said but the way in which things were said. I guess no one here will ignore good advice as long as it's done politely, but here I guess these things were understood the wrong way. :erm:
Anyway, this is already too much talk about it. I cannot promise anything anymore concerning this mission, but in February and March I might have more free time.
Renzatic on 14/1/2011 at 04:31
Beleg: Why the hell aren't we playing this awesome piece of Fanmission yet? Just from the screenshots, I'd say your stuff is about the best I've seen come out of Thief 3. Quit being a damn tease about it and LET US PLAY, SON! :P
Tiens: I think you're taking a defensive stance on something you don't need to be defensive about. Just relax a bit and show off some wireframe meshes. You're already showing you've got some talent at modeling. Letting everyone see your models in their raw form will allow everyone to offer their critique and suggestions, and make you that much better in the long run.
nomad of the pacific on 11/3/2011 at 20:03
Very nice! Very smooth lines and great detail. I can't wait to see it textured! What is your target for final poly count?