Judith on 8/1/2011 at 23:33
I suggest that you study the unwrapping tool, for the texturing you're showing here is not gonna cut it. And, if you want to show your new modeling skills, you should show the wireframe view (quads or tris).
Tiens on 9/1/2011 at 05:57
Quote Posted by Judith
if you want to show your new modeling skills, you should show the wireframe view (quads or tris).
I don't understand, what exactly you want from me. :confused:
Ziemanskye on 9/1/2011 at 09:47
He's just saying that if all you want to show is a model, it's better to show one of the untextured versions. You can render a wireframe directly in 3DSmax, which is usually better than in-game views for that kind of thing, and that would let people see how the model was made as well as the overall shape of it.
For this type of thing I don't think it's much of an issue, though he is right that the texture unwrapping needs some work. Don't worry about that too much yet - if you check back on the earlier models by me and Judith (and pretty much anyone else) you'll see we all had to learn a lot about that as well.
In terms of the geometry of the models though, they look pretty good to me.
Judith on 9/1/2011 at 10:20
Quote Posted by Tiens
I don't understand, what exactly you want from me. :confused:
Yup, Z. pretty much explained it for me. If you need an example on how the a typical model presentation looks like, (
http://img121.imageshack.us/img121/2347/ericdraven.jpg) click here.
Beleg Cúthalion on 9/1/2011 at 10:34
And still, even now those models look pretty sweet. :thumb:
Tiens on 10/1/2011 at 03:57
Quote Posted by Ziemanskye
...if all you want to show is a model, it's better to show one of the untextured versions. You can render a wireframe directly in 3DSmax...
Quote Posted by Judith
...an example on how the a typical model presentation looks like...
Thanks for explanation, but model's shape by itself is not the thing that I really want to show. Making a model in 3DS MAX is a piece of cake. Covering it with some texture is not hard, it's just time-consuming. My main goal is to integrate a new object into TDS mission properly, with all its shadows, pivots, multi-textures etc. etc. etc. Screenshots from T3Ed game-mod is the most important for me, because I'm focused on interacting of my new objects. So THAT is the thing, that I'm showing at my screenshots. My chair and bed are not just a part of decoration - they interact with NPC in properly way. My grandfather clock is not a monolith - it has a swinging pendulum, turning arrows and an openable door.
Judith on 10/1/2011 at 21:38
Quote Posted by Tiens
Thanks for explanation, but model's shape by itself is not the thing that I really want to show. Making a model in 3DS MAX is a piece of cake. Covering it with some texture is not hard, it's just time-consuming. My main goal is to integrate a new object into TDS mission properly, with all its shadows, pivots, multi-textures etc. etc. etc. Screenshots from T3Ed game-mod is the most important for me, because I'm focused on interacting of my new objects. So THAT is the thing, that I'm showing at my screenshots. My chair and bed are not just a part of decoration - they interact with NPC in properly way. My grandfather clock is not a monolith - it has a swinging pendulum, turning arrows and an openable door.
Well, you said you're going to study 3d modeling. People who want others to review their progress, usually show model wireframe to see if your mesh is clean, uvs and textures to see whether you used the 0, 1 texture space as efficiently as possible, etc. If you want to show that your models have moving parts, record movies and post them on youtube or sth.
Tiens on 11/1/2011 at 05:20
Judith,
first of all, I said that I started to study 3D-modeling for my future TDS fan-missions. Secondly, I'm not going to sell my models. So I think, that their current presentation shows enough details and is OK.
jtr7 on 11/1/2011 at 06:50
I didn't see the part about selling them, only that others would like to be able to see their full and truest structure. You may only drop them into your own FM and think that's the end of it, but unless you state you do not wish for others, at some later date after you've released the mission with these objects, to place them in their own projects, someone will be hoping to use them too. These other people who would like to use your objects include those who'd want to know the details they are asking for right now. The questions may seem unorthodox and invasive to you, but sharing objects is the expected normal culture here, so you are being asked/told to provide details to that end. If you do not intend to share, say so, and if you do, please provide details for those who will see your posts and expect to know more for their own ideas.
Beleg Cúthalion on 11/1/2011 at 13:48
Well it's not that twisted, is it? :weird: As for me, I don't care whether I see them in the game or just rendered in 3DS max, as long as I can see them in my static mesh browser. :D