Judith on 3/7/2010 at 10:00
I think it would be better to make some new textures and apply them to devs' smeshes rather than using tons of custom content - it takes ages to build everything from scratch, believe me - I'm doing it right now. The only stock thing I got is Garrett's mesh.
As it goes for lightning - its true, though in my case I won't need that many lights. Actually it's an irony, but the more I work on my winter mission, the more I'm convinced that Flesh is better suited for daylight missions ;) I'm using some lightning FX rather than lightning itself and the AI behavior is surprisingly good - all I did was some visibility range tweak. I'm still not sure what be the final result, but everything feels good so far. The only thing I'm worried about is the performance loss due to a lot of foliage and transparency textures/meshes/materials, never hit any limit here.
Leenuks on 5/7/2010 at 03:38
My current map is a large open area and the buildings are additive brush with subtract rooms etc.
Ive been reading a few threads here and there and learnt that this is NOT the way to go for T3 missions even though that is what I am used to.
Having come from Deus Ex/Unreal map layouts is getting troubling for my map.
At the moment I have set the maps base lighting to 20 with no added lights just for testing the LOOK of it. Of course it runs very well at the moment. But as Ziemanskye mentions about lighting, no doubt once I place some lights, which i have already done here and there, the level really starts to grind to a halt.
As for custom meshes, I am not going there just yet. I will be using whatever is available in the editor.
Having played most of the T3 FM's has shown me how much lighting really does effect the game as to map sizes.
I have 3DSmax 7 sadly but have access to version 5.1 if I ask a friend who may let his copy go.
Making a small mission to start is very good advice. Already I have come to a standstill with my oversized map.
Its all a learning curve.
Lee
havoc211 on 15/9/2010 at 07:54
Ok, haven't been here in a while (May of last year) but, I kinda like coming back to show my progress because you guys are the ones that really got me started on this stuff. And thank all of you.
My build is still ongoing at Buzz, and well, it's progressed a wee tiny bit further now.
Inline Image:
http://i37.photobucket.com/albums/e66/havoc211/progress_071410_09.jpg(
http://www.3dbuzz.com/vbforum/showthread.php?175366-NCC-1701-USS-Enterprise-Deck-by-Deck-WIP) http://www.3dbuzz.com/vbforum/showthread.php?175366-NCC-1701-USS-Enterprise-Deck-by-Deck-WIP
For the raw structure, she's complete. Buildwise, I think I'm about 1/2 to 2/3 finished. She still needs detailed out and textured; but, the base model is about 6 decks from being finished and
ready for detailing. Dying to get back to modding though!
Edit:
Something I just put up on youtube. Included shout outs to TTLG in it. Thanks guys!
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Leenuks on 4/10/2010 at 06:50
Hi everyone
Ive finally settled in our new home. Bought myself a better computer, sort of. Downloaded the Komag DVDs and thought I would do some work on my map. Thief editor crashes when I try to load my levels. Seems the Intel GMA 3000 onboard video just cant hack it. I even tried to set the editors affinity to one core. Still crashed. Might try a reinstall and see what happens.
My old pc
P4 3.2ghz cpu, 2gb ram, 500gb hdd, 256mb NVidia 5700le AGP.
New pc
Intel Core 2 Duo E6700 @ 2.66ghz, 4gb ram (only 3gb seen by XP), 2x 500gb hdd, onboard GMA 3000 video. Will upgrade to a PCIe 16x card soon.
Havoc211, man thats nice, can I fly it... pleeeaaasse!
Judith on 4/10/2010 at 08:19
Definitely you should switch to some decent video card, preferably Nvidia-based, so you'll have less problems with T3 and the editor. I guess something like GF 9800 GTX should be pretty cheap by now.
By the way, I'm suspending all my Thief-related work now, switching to UDK and getting private UDK/3dsmax/Photoshop etc. classes in local CVA. I want to focus on honing my skills as now-amateur environment artist and see where it goes.
havoc211 on 4/10/2010 at 11:01
Quote Posted by Leenuks
Hi everyone
Ive finally settled in our new home. Bought myself a better computer, sort of. Downloaded the Komag DVDs and thought I would do some work on my map. Thief editor crashes when I try to load my levels. Seems the Intel GMA 3000 onboard video just cant hack it. I even tried to set the editors affinity to one core. Still crashed. Might try a reinstall and see what happens.
My old pc
P4 3.2ghz cpu, 2gb ram, 500gb hdd, 256mb NVidia 5700le AGP.
New pc
Intel Core 2 Duo E6700 @ 2.66ghz, 4gb ram (only 3gb seen by XP), 2x 500gb hdd, onboard GMA 3000 video. Will upgrade to a PCIe 16x card soon.
Havoc211, man thats nice, can I fly it... pleeeaaasse!
Gonna have to play wait and see for now. Haven't decided how much of it to release; but, a portion at the least will be released in a mod for Oblivion engine most likely. Kinda looking forward to getting back to mod work.. ;) And thanks.
havoc211 on 4/10/2010 at 11:05
Quote Posted by Judith
Definitely you should switch to some decent video card, preferably Nvidia-based, so you'll have less problems with T3 and the editor. I guess something like GF 9800 GTX should be pretty cheap by now.
By the way, I'm suspending all my Thief-related work now, switching to UDK and getting private UDK/3dsmax/Photoshop etc. classes in local CVA. I want to focus on honing my skills as now-amateur environment artist and see where it goes.
Are you signed up over at Moddb?