STiFU on 26/1/2010 at 16:24
Ah ok, then we have been thinking about different scenarios. You said something about terrain meshes and I thought you'd want to render AO-maps for a certain scene, like in the tutorial. I know the production process of static meshes with baked AO into diffuse, but I was thinking more like "real" AO all over the map combined with the dynamic lightning!! ;) That would definitely look sweet, but it's really too much work this way, which is why I want lightmap support in doom 3! =)
Judith on 26/1/2010 at 16:56
Quote Posted by STiFU
Ah ok, then we have been thinking about different scenarios. You said something about terrain meshes and I thought you'd want to render AO-maps for a certain scene, like in the tutorial.
Now I get it :) Actually the terrain meshes will be pretty unique, at least the ground. Thanks for that idea :)
Quote:
That would definitely look sweet, but it's really too much work this way, which is why I want lightmap support in doom 3! =)
Yup, that's a good idea. In modern engines, hi-quality lightmaps are the base, not dynamic lights.
Beleg Cúthalion on 27/1/2010 at 21:22
...and now one with the falling snow emitters and I'm completely in love.
Beleg Cúthalion on 31/1/2010 at 11:10
Maybe you already thought about this, but you'll probably need a bit of slopy SMs or texturing to make all the trees and rocks look like being hit by snow drifts instead of sticking out of the white ground.
Yeah, honestly I've nothing intelligent to say... :p
Judith on 31/1/2010 at 13:28
Quote Posted by Beleg Cúthalion
Maybe you already thought about this, but you'll probably need a bit of slopy SMs or texturing to make all the trees and rocks look like being hit by snow drifts instead of sticking out of the white ground.
Either some bushes at the base or some snow painted at the bottom, yup.
Beleg Cúthalion on 21/3/2010 at 19:54
Tiens apparently just helped me with my latest fundamental technical problem (saving/loading works!!). If I can focus on design, loot etc. for the next weeks, it'll probably hit beta this year and then I'll write a PM to you... if I'm not too tired by then. :p