Judith on 27/11/2009 at 22:17
Looks very very decent!:thumb:
Oh, I don't know if this is true but something reminds me that "fire this condition every x seconds" works only when paired with some other condition, using the logic AND/OR operator...
Renzatic on 28/11/2009 at 00:20
Beleg, that is some absolutely jawdroppingly amazing work. Props. :thumb:
jtr7 on 28/11/2009 at 03:41
Very nice, Cúthalion.
I can particularly see the love in that alleyway inspired by the TDP/Gold final movie, and I love what you've done overall.:cool:
Tiens on 28/11/2009 at 07:58
Quote Posted by Beleg Cuthalion
...And when I finally find out why a Fire-this-condition-every-[1]-second(s)-condition won't fire every second...
The alternative way is to circle the action (for example, to ring a bell) with one flag and 3 scripts. First script fires when a map starts and sets the flag as TRUE. Other two scripts works in a circle. Second script starts when the flag changes to TRUE and sets the flag as FALSE after a few seconds. Last script starts when the flag changes to FALSE and sets the flag as TRUE after a few seconds. This trick definitely works for me.
GlasWolf on 28/11/2009 at 09:45
That's wonderful.
Some cunning lateral thinking there as well, Tiens.
Beleg Cúthalion on 28/11/2009 at 11:44
Thanks to all of you. I'm planning to prepare a little cutscene with a camera movement along the crane scene but I'll have to open the horizon a bit (a new horizon, as it were :p) so one can see the different layers.
I'll try another idea for the scripting and if it doesn't work I'll come to the experiments thread again.
Flux on 28/11/2009 at 12:55
Looks wonderful, Beleg:thumb:
clearing on 28/11/2009 at 14:26
Looks very interesting :thumb:
Judith on 29/11/2009 at 11:14
Great pictures, Pwyll, that's something I'd need! :thumb: