clearing on 10/9/2009 at 02:05
:thumb: Thanks for the links, Tiens :)
Beleg Cúthalion on 10/9/2009 at 15:10
Hehe, the newer ones look like from the building supplies store. :p No, seriously, that's interesting but most probably linked to certain regions (like thatched roofs are typical for the coast etc.). No doubt they can look good (and also fall vicitim to the sort of optical romanticsm ), but originally I only thought Judith's houses were a little too cute/medieval cliché etc..
Nothing against a general debate about these things, though, just in case there is a moderator coming along...
Beleg Cúthalion on 11/9/2009 at 18:56
Now that looks ruined. I got a weakness for half-timbered houses, too, in our region you can see them filled with both natural stones and red bricks... and of course white plaster. Ah, back to work.
Beleg Cúthalion on 2/10/2009 at 23:11
I thought that if there's one thing we have lots of objects about it is Victorian/modern window and door frames. Now that I have more space for the second part of my map, I might actually have a closer look.
Judith on 3/10/2009 at 08:17
This isn't the Victorian style. I was looking for the stock meshes that would help me create a renaissance-ish manor, but I haven't found much. Oh well, I'll have to do it all by myself, it's ok :)
Beleg Cúthalion on 3/10/2009 at 09:49
Yes, Victorian probably was the wrong word, I was rather referring to (neo-) classicism, which on the other hand shouldn't be too far away from Ranaissance and its references to the ancient world anyway. Looking forward to it. :)
Olympus21 on 16/10/2009 at 11:22
I was actually surprised when I doscovered that South Quarter in TDS was built almost entirely with static meshes, including the buildings... Well, this has many disadvantages, because if you try to build a city mission, it may look the same, assuming that you're not going to create new static meshes.
Regards
Olympus
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