clearing on 18/3/2009 at 03:33
Looks awesome, Judith :thumb:
Judith on 18/3/2009 at 09:00
Thanks, all. Yes, this is Gears map. If only there was a way to export those meshes to Thief.. :)
Flux on 18/3/2009 at 11:26
Quote Posted by Judith
Thanks, all. Yes, this is Gears map. If only there was a way to export those meshes to Thief.. :)
Yes, (
http://www.deep-shadows.com/hax/3DRipperDX.htm) there is...Be careful with the copyright stuff and everything though.;)
Tiens on 20/3/2009 at 09:56
It's not possible to use it in TDS strait as it is now, sorry. It's in a wrong format. And I have no idea how to convert or adopt it... Very pity... :(
Judith on 20/3/2009 at 09:59
It has to be exported to .tim in max 5 and you'd have to create a material for it.
Tiens on 20/3/2009 at 10:03
Judith, 3D-MAX for me is still a dark-dark-dark forest... :(
Judith on 20/3/2009 at 10:07
Sorry to hear that, but I don't have it installed, nor T3ed.
Renzatic on 20/3/2009 at 14:30
I figured out I have Max 5 recently, so I could do it. Problem is, it's a trial and I don't have a crack. If I'm gonna import a bunch of meshes into T3, I'll have to wait til I have a nice collection to make the best of the time I have with it.
Course if you have Max 5, you could do it yourself quite easily. I vaguely remember glancing through a tutorial on the Fleshworks Wiki back in the day, and it didn't seem to be too terribly difficult a thing to do.
Renzatic on 3/4/2009 at 05:39
I think I remember seeing your enterprise stuff a long time ago. Still, it's looking great so far.
As for myself here, since I start getting into really curvy objects, I've found that bog standard box modeling isn't working out so well anymore. To help me out, I've found a few tutorials on retopology, curve patches, and all other neat things that'll help me out tons once I learn how to use them properly.
And anyway, everyone who starts out in 3D modeling eventually does a car. I figured it was my turn. (
http://users.chartertn.net/greymatt/c9_1.jpg) So far, I've got the wheels done.