Renzatic on 12/3/2009 at 19:54
Wow. That's cool. Did you do the normal in Mudbox or GIMP? It has a nice molded effect that makes me think it isn't rendered just from a texture.
And speaking of normalmaps, I want to find the person that told me doing a renderbump was as easy as "taking the high poly and rendering it on the low olol WOOO" and straight up drill 'em right in the face.
I just now finished the doorframe. Got it AOed, normaled, diffused, and spec'd. Doing the normalmap and making sure it looked right took me 3...damn...shit...hell...days, with like 3 UVs and two lowpolys done and discarded in the process.
The good news is it finally looks about equal to the highpoly source. The bad news is, to get it all looking right, I had to add geometry to the lowpoly and play with smoothing quite a bit. My original goal was to get the door out under 1400 tris, now it looks like it's gonna be closer to 2200 or so. That might be a little too on the heavy side.
once I'm done with the doorknob, I'll post all the files for everyone to get.
Edit: (
http://users.chartertn.net/greymatt/doorandframe.jpg) DAMN THING IS DONE! I'm talking about completely done this time. Well...just about. Got some tweaking to do. Those are three separate models, the door, the plate (which still needs a doorknob), and the frame. The reason for that is so when I get a good collection going on, they can be mixed and matched. Or if you all feel like doing a new one yourself, you can use the low polys as a base for a whole new set.
Expect it all later tonight or early tomorrow. I'm still kinda debating on changing the faceplate texture. I wanted a painted metal look, with the paint cracked and dried with old age. Instead I got some plaster looking thing.
Renzatic on 12/3/2009 at 23:54
You're probably getting to the point where you could teach me a thing or two about sculpting. I've been meaning to do some fancy stuff in Zbrush, but I just haven't been able to get around to it yet.
Edit: (
http://rapidshare.com/files/208600027/Curvy_Door.rar.html) Curvy Door. I'm gonna try and get it into Doom 3 myself, but in the meantime, if anyone wants to try and get it into T3, they're more than welcome.
Also, I wanna see if my smoothing causes is okay and my normals look good in a game engine. If you all find anything weird about the models at all, tell me.
Renzatic on 13/3/2009 at 13:54
Wow. Ugh. That's the second time I've had a model looking perfect in Modo and Crazybump, then ends up looking like crap ingame. You can barely even see any detail on the thing, both the normal and diffuse are flat and washed out. I was expecting it to look more along the lines of (
http://users.chartertn.net/greymatt/door_final2.jpg) this.
I'll try it out in D3, fix up the textures, and figure out what the hell I'm doing wrong.
Edit: First model I've ever gotten ingame. It was so easy, I almost feel like an idiot for struggling over it all this time.
Inline Image:
http://users.chartertn.net/greymatt/d3_door.jpgSo now that I've got a page filled up with my stupid door, I think it's time to move on to other projects.
pwyll on 17/3/2009 at 21:21
Nice work, guys! Congrats! :thumb:
ShadowSneaker on 17/3/2009 at 22:14
Looks cool Judith. Is it for Gears Of War?
Renzatic on 17/3/2009 at 22:26
Holy damn, Judith. That is nice. Great job. :thumb:
jtr7 on 17/3/2009 at 22:56
Again, I feel compelled to tell you guys how happy I am to witness you all working on these wonderful and respectable things.:)