Eshaktaar on 5/3/2005 at 18:05
Looking good. You might want to scale the screenshot down to 640x480 or put a link to it instead, though. David will do it for you otherwise. ;)
rujuro on 5/3/2005 at 18:13
Rosd, that's looking pretty sweet! ReapMyster, I agree that it could potentially enhance things, but I only want to do it if I can find a way to make it distant. I can see it working if it lit up a part of the sky on the horizon, with the occasional distant rumble, but lightning that lights everything up would be too immediate and abrupt for the mood I hope to create.
If you're serious about sound production, I may actually take you up on that in the future.
ReapMyster on 6/3/2005 at 04:22
"..but lightning that lights everything up would be too immediate and abrupt for the mood I hope to create."
makes sense to me
and yes im pretty keen on doing some soundwork, whether it be producing sounds / music or just cleaning them up
if you want any examples of stuff ive worked on just pm me some details or somethin
Wrath Child on 6/3/2005 at 04:28
I'm just working on a house, just to mess around and get familiar with the editor before trying anything remotely ambitious.
doctormidnight on 6/3/2005 at 05:26
Here's the map I'm working on. I keep changing my mind about what it's going to really be, but I think the large building (the one you can enter) is going to be a hospital. Anyone know how I can add a nice red glow to the hammer in the entrance?
(
http://www.sherlockholmesarmy.org/testmap.unr)
Rosd on 6/3/2005 at 16:41
doctormidnight, if you want to give the hammer a nice red glow add a light in front of it, and add the Lighting properties LightColor, LightShape, and FleshLightType. Now, change the lights color to red, bump the light's radius down and change the FleshLightType to FL_AmbientVertex. The light you'll make will hardly affect the walls, but any static meshes in it's radius will be a bright red.
Zillameth on 12/3/2005 at 00:50
While you've been working with water, I paid some attention to fire. Now I have my own fire elemental. It's made of fire (duh), looks a bit humanoidal (but only a bit), makes fiery noises, and has its own source of light, which becomes brighter, when elemental is angry. It doesn't throw fireballs, but you better don't get close, 'cause it deals a lot of damage to anyone it touches. A good thief can kill it with just two water arrows... if he can live long enough to launch them.